The idea is that bullets should not continue after hitting a player.
The first screenshot shows what it looks like without the script enabled. You can see that the bullet goes through and hits both players.
In the second, the bullet stops at the first and you can not see blood from the second player. The first player does take damage but the second does not.
This script doesn't lag, the reason you see 10-20 fps in both of the screenshots is because at the time, I was spamming f5 so that I could get a good screen of the bullet path.
edited 2×, last 05.06.12 11:32:28 am
Approved by Infinite Rain
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