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38 comments646 b, 604 Downloads

old No Penetration

Apache uwu
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Amazing idea from user EpicCrisis located here.

The idea is that bullets should not continue after hitting a player.

The first screenshot shows what it looks like without the script enabled. You can see that the bullet goes through and hits both players.

In the second, the bullet stops at the first and you can not see blood from the second player. The first player does take damage but the second does not.

This script doesn't lag, the reason you see 10-20 fps in both of the screenshots is because at the time, I was spamming f5 so that I could get a good screen of the bullet path.
edited 2×, last 05.06.12 11:32:28 am
Approved by Infinite Rain

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646 b, 604 Downloads

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Pagyra
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I think it must be improved for different calibers, so some big calibers can penetrate through player,
Like as 5,56-mm bullets in case of penetration of losing 30-60% of its damage, 7,62-mm in case of penetration of losing 12-19% of its damage.
I like it!
edited 1×, last 16.09.15 10:30:50 am

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Bowlinghead
User Off Offline

Really nice idea. I like it :3
I like it!

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delicate
User Off Offline

No, nobody will be ace.

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LazyGuy
GAME BANNED Off Offline

Dick Penetration.
I like it!

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XeniTh
User Off Offline

Is it possible that kaesuruto, a user knows better than DC, (ADMIN) at lua scripting? NO not possible. although this is a nice script especially for "zombies!"...
I like it!

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maPmaKer
User Off Offline

A very nice one Ketamire. Congratulations!
I like it!

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SkullzOrig
User Off Offline

Camera magic. There is a also a lua I have. I combined it with skin attachment to the player. So it would be like a hat. That is only for the person driving the helicopter, yes the skin is a helicopter. And I also attached wallhack from the admin script. And it allows the pilot to go through wall,doors,turrets,and so on. So with all that together, it will make the player seem as if he is flying a helicopter.
I like it!

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Infinite Rain
Reviewer Off Offline

F*ck you ketamire! Another genius trick!
I like it!

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Apache uwu
User Off Offline

Actually, I placed wall threes around the player getting hit. After placing them, I waited a millisecond then I removed the walls.

Objectpos is only a helper function converting position [x,y] to a object ID.

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Obviously Exactly Myself
User Off Offline

@user DC&user Infinite Rain: He put barricades to stop the bullets and using objectpos so you won't see the barricades and the stone fragments when hit.
I like it!

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J4x
User Off Offline

I wonder what else is possible with Lua.
I like it!

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WaLToR
User Off Offline

awesome
I like it!

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DarkLight66
User Off Offline

Wow, so there IS a way to do that, pretty impressive
I like it!

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Jynxxx
User Off Offline

Once again ketamire you surprise us all with your intelligence.
I like it!

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Cliffe_Snake
User Off Offline

SniperME, nice suggesting. On hit check weapon's type and decide block or not. ARs and MGs can hurt 2 enemies in a row, AWP - 3.
I like it!

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Avo
User Off Offline

It should be fixed that you can change if yuo're able to shoot though your team mates. I mean friendly fire on/off.
I like it!

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SniperME
User Off Offline

The idea totally blocking the bullet isnt that good , is ok for pistols and smgs
but ARs , MGs and Snipers especially AWP should penetrate.
Anyway this is good.
I like it!

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Cliffe_Snake
User Off Offline

Awesome, it's working!
I like it!

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SkullzOrig
User Off Offline

I heard Ketamire created chuck norris with coding, but scienctist say he was so perfectly programmed that during the time it took place, there was a timer added to the earth. It has simultaneous time as chuck norris death.
I like it!
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