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old [MECH] Balanced medic armor

VADemon
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[Mechanics] Balanced medic armor

I don't know how I got the idea... but I thought that medic armor is a bit imba: it gives you 10HP every second! In my opinion it's a lot for an armor - you heal yourself anywhere! That's why there's that small solution.

∗ Feature:
Control how many HP a player gets when wearing medic armor!

You can even let a player lose HP by using the incredible power of math!

∗ How to:
Install the script by dropping balanced_medic_armor.lua into /sys/lua/autorun

Now you would want to change the value, that decides about how many HP a player gets (by default 5HP/sec).
Just change the medic_armor_health variable!

∗ Examples:
There's an easy formula to calculate how much a player will get:
10 + %your_value%

That means if medic_armor_health equals -5, a player gets just 5HP/sec because 10 + (-5) = +5

medic_armor_health = 5 (15HP/sec in total)

medic_armor_health = -11 (-1HP/sec in total)


PS: Do with that script whatever you want.

Enjoy!
Approved by GeoB99

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VADemon
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For idiots, it is.

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mafia_man
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Quote
incredible power of math!

If you call incrementing - "incredible math" then..
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