the first image shows what i did with map editor to edit it with PS later.
the main reason for me to work with that style? you will get maps with better quality. The other advantage i can use light and shadow effects for maps which are bigger than 100x100 tiles.
the tile properties wont be missing, those are just images which cover the current tiles.
i just uploaded it to want you guys to tell me if i keep working like that or should i use the standard method? feel free to comment.
i put all files in to give you guys a small tutorial about the project
what will be changed when i still use it?
-i wont use the tile by tile building anymore
-lights and shadows will be more realistic
-no tilesets will be needed anymore, except the one i added to this file)
-you dont need to use lightengine anylonger (good for ppl without good computer)
-the graphicsettings doesnt matter, keep them on low to get best performance you'll have the same quality anyway, since even shadows were placed with sprites(because it only affect tileshadow etc.)
-i will cut each image into pieces to create more but smaller files to make it easier to download by joining a server.
edited 5×, last 06.05.14 05:28:58 pm
Approved by Infinite Rain
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