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old [TOOL] Mapexport 2.3 + Listexport (Servertransfer)

VADemon
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[TOOL] Mapexport 2.3 + Listexport (Servertransfer)
Welcome, this is a file cs2d Project.Extract3 [v.3.142] rip-off for maps

The point of Mapexport is simple: Uploading a map that uses a lot of images and sounds is a real pain in the ass... and because I'm a nice guy, I want to save your ass from being hurt!

∗ What does Mapexport do?
Mapexport automatically exports a map (and the files used) to a folder, making it super easy to export the map altogether with its resources.

Assume, you have a big RPG map with 100 used images and sounds. How long will it take you to copy all these files manually, recreating the original folder structure? Probably an hour. Mapexport does it in seconds.

∗ How to use Mapexport?
• Start a New Game with the selected map
• enter "mapexport [OS type]" in console
• wait a few seconds, you'll see Console windows open - don't worry
> go to your CS2D folder and you will see a folder called "mapexport_MAPNAME"

Yes, it's simple.


∗ Command "mapexport"
Syntax: mapexport [OS Type]
OS Type is an optional paramater, it'll try its best to auto-detect your OS.
Values: windows / linux / mac

> Mapexport will copy all used map resources to a folder in the root of your CS2D directory ("mapexport_<mapname>"). As this folder contains all files used by the map, it's ready to be shared with friends or be uploaded to Unreal Software.


∗ Command "listexport"
Syntax: listexport [OS Type]

> Listexport will make a list of all files used by map and write it to a text file in the root of your CS2D directory. This file is called "listexport_<mapname>.txt" and contains one file path per line.


∗ Installation
Put the .lua into the /sys/lua/autorun folder

∗ Question / Bug reports?
It's best you send me a private message here for me to notice. Or create a new issue: https://gitlab.com/VADemon/cs2d-mapexport

∗ Changelog >
edited 28×, last 04.12.20 10:25:02 am
Approved by Starkkz

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mrc
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work with some maps, others not
edited 1×, last 18.12.20 12:46:20 am

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VADemon
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↓ Fixed in 2.3, thanks to him for helping me out.

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mrc
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remove this comment
edited 1×, last 06.12.20 03:11:13 am

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Jedediastwo
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This script help when you have much GFX and SFX from much folders. But don't export tiles.
I like it!
edited 1×, last 07.11.16 01:01:25 am

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ohaz
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Nice one!
I like it!

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mrc
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@user GeoB99: nah, he updated the file and now it doesn't work anymore. the previous version was okay, now it doesn't work. fortunately I have the backup of the older version and it works. lmao
edited 2×, last 02.10.15 04:46:53 pm

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TopNotch
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Awesome.
I like it!

old

GeoB99
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@user mrc: Fairly sure you failed to read the whole file's description. What if you have shit tons of sounds and images necessary for a map? In the end, you'll gonna regret.

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mrc
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remove this comment
edited 2×, last 06.12.20 03:11:47 am

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Nekomata
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Useful and dank! ;0
I like it!

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VADemon
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@user Dousea: it does both.
mapexport command is used for the resources (images, sounds, the map iself)
listexport is made to provide a servertransfer.lst compatible list although CS2D sends all used resources to players anyway

I'll update the description to eliminate misunderstanding

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Dousea
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Nice. I thought this file exports map image with its resources. It does copy servertransfer.lst files, I think it shouldn't. Great anyway.
I like it!

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_Yank
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Plefect
I like it!

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Yates
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Your tool does not extract the map text file
I like it!

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Seekay
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user oxytamine has written
This is something that should be in CS2D by default.
I like it!

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71
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One of the most useful I've ever seen
I like it!

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The Gajos
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So fuckin' useful
I like it!

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Avo
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Quote
and because I'm a nice guy, I want to save your ass from being hurt!
I like it!

old

oxytamine
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This is something that should be in CS2D by default.

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Joni And Friends
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Nice script, this help me very much. Thanks for share to usgn.de
I like it!
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