I just asked you to put this into a seperate file and call it "objects_enchantmenttable.inf" so everyone who wants to use it can simply put it into the sys folder.
also I dont care whether you work with lua or not since Stranded 2 uses its own scripting language s2s.
and yes, you're right, this is the first version, tha's why I gave you some constructive criticism so you know what you should improve.
If I will just set an original texture's size, you will have 1GB (I think).
yeah, but first of all you wouldnt have been able to upload this (I even wonder how you managed to upload this file, isnt there a limit at 5 MB or so?!) and second no good modeller would be so pathetic to use HD textures when they clearly arent needed. large textures are one of the reasons why S2 might slow down since they use up a lot of calculation time. 512*512 texures are definitely enough.
I think that model don't need anything yet. 25 KB is not a very large size.
it's not about the file size but much more about the polygon count. your model uses 250 polys in total and as I mentioned before this number can be lowered quite a bit so it would also use up less calculation time.
further using not more polys than needed is thought of to be good style.
I will think about text...because I don't know what to write...
in my opinion text is rather less important than the things I mentioned above. since the idea is taken from minecraft where the book also has no text, this shouldnt be such a major problem.
the model looks good so far, from looking at the screenshot and viewing it in b3d-viewer.
model idea is nice, probably taken from minecraft, right?
however, the polygon count could be reduced a little, especially the pages/cover use too many of them: each page consist of 3*5 = 15 squares = 30 triangles/polygons, this makes 90 polys for all 3 pages + another 30 for the cover, making 120 in totall while you could just use 3*1 = 3 squares = 6 polys each page = 24 polys in total, which would save you 96 polys!
further the tablecloth has some weird structuring of the planes. I suggest redoing the octagon shape + the 4 edges that are hangig down.
also I see a problem in the textures, since they are that large. in S2 no one really needs HD textures like those.
further you should know that graphics cards have to do the fewest work when they can operate with a square texture that has the dimensions 2^n*2^n, so I'd suggest resizing the textures to 512*512. this is still a rather large teture size. sure it's smaller than what you are using now but it still provides enough details.
fix the polygon count and the textures and you get a like from me
Edit:
oh, and I also think that the correct name would be enchantment table.
and you should put the definition script from the readme file into a new file and call it "objects_enchantmenttable.inf" so that it can be put directly into the sys folder