Example:
Until a fix is applied, I recommend using this script to stop this from happening.
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addhook("say","_say") local colors = { string.char(169).."255220000", string.char(169).."255000000", string.char(169).."050150255" } function _say(id,message) 	_message = message:gsub(string.char(169), ""); 	if _message~=message then local dead = "" if player(id,"health")==0 then dead = " "..colors[1].."*DEAD*" end 	 msg(colors[player(id,"team")+1]..player(id,"name")..dead..": "..colors[1].._message) 	 return 1 	end end
When the fix is applied, the same chat message results in this: