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### chocolate paste (Paste + Cacao)
combi=start
id=chocolatepaste
req=82
req=68
gen=115,1
script=start
	play "mat_flesh3.wav";
	process "mixing dough",1000;
script=end
combi=end
### small Meat (Meat + Matchet)
combi=start
id=small Meat
req=9
req=28,1,stay
gen=11,4
gen=71,1
script=start
	play "mat_flesh1.wav";
	process "cutting meat",1000;
script=end
combi=end
### Small Meat (fried) (Meat (fried) + Matchet)
combi=start
id=small Meat (fried)
req=10
req=28,1,stay
gen=12,4
gen=71,1
script=start
	play "mat_flesh1.wav";
	process "cutting meat";1000;
script=end
combi=end
### Nails (Ironbar + Hammer)
combi=start
id=nails
req=86
req=30,1,stay
gen=126,20
script=start
	play "workmetal.wav";
	process "processing metal",1000;
script=end
combi=end
### Fabric (Skin + Needle + Cord)
combi=start
id=Fabric
req=49,10
req=96,5
req=122,1,stay
gen=123
script=start
	play "mat_leaf1.wav";
	process "sewing fabric";1000;
script=end
combi=end
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### Meat (Fried)
id=Meat (fried)
req=9
req=127,1,stay
gen=10
script=start
	//Fry!
	if ((count_inrange("state",5,50, "self")+count_inrange("state",4,50, "self"))>0){
		play "fizzle.wav";
		process "frying",1000;
	}else{
		msg "I need fire to fry this!",3;
		speech "negative";
		skipevent;
	}
script=end
combi=end
### Small Meat (Fried)
id=small Meat (fried)
req=11
req=127,1,stay
gen=12
script=start
	//Fry!
	if ((count_inrange("state",5,50, "self")+count_inrange("state",4,50, "self"))>0){
		play "fizzle.wav";
		process "frying",1000;
	}else{
		msg "I need fire to fry this!",3;
		speech "negative";
		skipevent;
	}
script=end
combi=end
### Fish (Fried)
id=fish (fried)
req=89
req=127,1,stay
gen=90
script=start
	//Fry!
	if ((count_inrange("state",5,50, "self")+count_inrange("state",4,50, "self"))>0){
		play "fizzle.wav";
		process "frying",1000;
	}else{
		msg "I need fire to fry this!",3;
		speech "negative";
		skipevent;
	}
script=end
combi=end
### Omelette
id=Omelette
req=124,3
req=127,1,stay
gen=125
script=start
	//Fry!
	if ((count_inrange("state",5,50, "self")+count_inrange("state",4,50, "self"))>0){
		play "fizzle.wav";
		process "frying",1000;
	}else{
		msg "I need fire to fry this!",3;
		speech "negative";
		skipevent;
	}
script=end
combi=end