~> Exp is increase:
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function _kill(i) Fuuuuu(i) 	if (player(i,"weapontype")==50) then 		ExpPlay[i] = ExpPlay[i] + p 	else 	ExpPlay[i] = ExpPlay[i] + c 	end 	 end
function _kill(i) Fuuuuu(i) 	if (player(i,"weapontype")==50) then 		ExpPlay[i] = ExpPlay[i] + p 	else 	ExpPlay[i] = ExpPlay[i] + c 	end 	 end
function _kill(killer, victim) 	Fuuuuu(killer) 	if killer ~= victim then 		if player(killer,"weapontype") == 50 then 			ExpPlay[killer] = ExpPlay[killer] + p 		else 			ExpPlay[killer] = ExpPlay[killer] + c 		end 	end end