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News CS2D Development and Pre-Release Quote
Clientdata mode 4 will now also return an SHA256 checksum of the requested file (empty string if file is outside gfx/ or sfx/)
Is it correct that maps/ will not return a checksum? If so, why?
zazz has written
Don't know, i only open the launcher, click on 640x480
Run it, and screen goes black and i can only see my mouse cursor, everything gets stuck and i have to press ESC to close it
same happens with other resolutions
Run it, and screen goes black and i can only see my mouse cursor, everything gets stuck and i have to press ESC to close it
same happens with other resolutions
Agree. I cant open cs2d!
VADemon has written
Is it correct that maps/ will not return a checksum? If so, why?
Quote
Clientdata mode 4 will now also return an SHA256 checksum of the requested file (empty string if file is outside gfx/ or sfx/)
Is it correct that maps/ will not return a checksum? If so, why?
Because frankly I don't see an application for returning checksums of map files. When you're connecting to a server it's guaranteed that you'll be playing on the same map anyway, as well as if it changes. I'm open to having my mind changed though.
On the other hand, since this release will make it possible to create hash checksums of files, I will stick to it to create a tool (run by invovled volunteers locally) to make an archive of all available user-made cs2d content (maps, sounds, images), as an example you can imagine it to be an advanced version of [TOOL] Mapexport 2.3 + Listexport (Servertransfer) (21)
There has been a plenty of threads of people searching particular maps. With our communities' help we can make the most complete archive of cs2d files.
By way of illustration: my cs2d folder is 650+ MB in size. And I'm totally serious about the idea of creating an archive
@ KDMRL: Sorry, but I'm not in charge of the resolution/lighting stuff. SQ would be more qualified to answer your question.
https://www.youtube.com/watch?v=T4J4cj-ENlQ
BTW I completely turned off shadows/lighting and I have a feeling that the walls are moving. It's weird
Maybe we should get it from clientdata, info about x and y size of client screen.
SQ has written
Probably DC won't want to release a small update right now. Let's just wait for final 1.0.0.2. I don't know how higher resolution could have increased FPS though
Actually nevermind. I just checked one thing. This new pre-relase version also doesn't have the FPS drop when I used standard resolution. It's just something You fixed in the code that doesn't lag my game. No idea what. Anyway, Im just gonna wait now for the release, I'm just hoping It's not gonna be a year untill it's released.