You shouldn't notice it happening.
Edit: Select apparently does not trigger if your selection is forced by the game. Here is another solution:
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function drop(id) timer(0, "checkWeapon", id) end addhook("drop", "drop") function checkWeapon(id) id = tonumber(id) if player(id, "weapontype") == 50 then parse("setweapon "..id.." 69") parse("strip "..id.." 50") end end
edited 1×, last 23.11.17 12:03:44 pm