Forum
CS2D General CS2D Bug Reports1
2
3
4
5
2
3
4
5
addhook("die","main_die") function main_die(id) 	parse("makespec "..id) 	return 0 end
somehow the player won't drop by using makespec , makect and makect
Edit 1: The kill is the same, when you force players to change team in kill or die, they can not drop weapons but they can drop armors.
Edit 2: Change team when a player alive by using console works and they can drop,
1
timer(1,"parse","makespec "..id)
Wrong
Right
edited 1×, last 20.01.18 03:55:40 pm
1
2
3
4
5
6
7
8
9
10
11
12
13
2
3
4
5
6
7
8
9
10
11
12
13
addhook("spawn","spawn") function spawn(id) 	makemenu(id) end addhook("menu","amenu") function amenu(id,t,b) 	timer(1,"makemenu",id) end makemenu = function(id) 	menu(id,"abc@i,") end
Affect lighting checkbox is true, and if i'm nearby it looks as it shall look:
But with distance this sprite is not haffect lighting anymore. Maybe because of this distance..
Quote
Improved hudtxt font sharpness when using mp_hudscale (1 or 2)
Improve images too then. Because it looks like 60% quality image.
p.s. maybe not a bug but why in the game settings I can't select the 1366x768 resolution and much more which are smaller than my screen (it is crossed out but I still can set it in config.cfg and it is working)
@ Gaios: Images already sharp if you are using scale .5, .5 in "mp_hudscale 1"
Game loading progress bar goes off from the limit.
After disabling fullscreen, game window doesn't resized back.
Running the game with
-fullmakes game ignores
-gloption and run in Direct3D instead.
VIP keeps NVG if he have it before he going turned to VIP.
I also had machete and chainsaw in my inventory in happy town server, but i didn't see them in my 3-rd slot and i cannot pick up these on the floor. After i type /kill they dropped(machete and chainsaw). And nothing like that happened in future.
Edit:
I do not know if you can see but a small line of the map appears on top
edited 1×, last 19.12.17 08:12:49 pm
(MD5: 41add804627c20367398d15aaa75af9d cs2d_dedicated)
1. Cannot see player name in stdout when a spectator sends a message.
In stdout:
1
: test *DEAD*
In the log file (./sys/logs/):
1
2
2
[05:12:15] Jaller *DEAD* : test
2. Teamkilling is followed by an additional empty line in the server logs (./sys/logs/).
1
2
3
4
2
3
4
[02:25:40] [b]Jon has been punished for teamkilling [02:25:51] U.S.G.N.: Serverlist entry updated