I have tried to make sense of it by looking at other maps, but they are too garbled with a bunch of other codes and stuff.
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### Screen Effect - Telescope id=3815 name=Screen_Telescope group=stuff icon=gfx\blank.bmp model=gfx\effects\screen_telescope.b3d scale=1 alpha=1 col=0 mat=dust autofade=2000 script=start 	on:create { timer "self",200,1,"timer1"; 	} on:timer1 { 		local $x1,$y1,$z1,$x2,$y2,$z2,$yaw,$pitch,$radius,$info1,$info2; 		$x1=getx("unit",1); 		$y1=gety("unit",1); 		$z1=getz("unit",1); 		$x2=$x1; 		$y2=$y1; 		$z2=$z1; 		$y2+=16; 		$yaw=getyaw("unit",1); 		$pitch=getpitch("unit",1); 		$radius=1000; 		$x2-=((sin($yaw)*$radius)/100); 		$z2+=((cos($yaw)*$radius)/100); 		$y2-=((sin($pitch)*$radius)/100); 		$info1=create("info",40,$x2,$z2); 		setpos "info",$info1,"self",$y2,"self"; 		$x2-=((sin($yaw)*$radius)/100); 		$z2+=((cos($yaw)*$radius)/100); 		$y2-=((sin($pitch)*$radius)/100); 		$info2=create("info",30,$x2,$z2); 		setpos "info",$info2,"self",$y2,"self"; 		seqstart 1,1; 		setcam 0,$info1; 		cammode 0,1,"info",$info2; 		seqend 5000; 		timer "self",5200,1,"timer2"; 	} 	on:timer2 { 	 free "self"; 	}
seqstart 1,1; 		setcam 0,$info1; 		cammode 0,1,"info",$info2; 		seqend 5000;
seqstart 1,1; setcam 0,$info1; cammode 0,1,"info",$info2; seqend 5000;
on:start { 	seqstart; // Start a sequence. 	cammode 0, 2; // Set the camera into mode 2 at time 0 so it will 		// align with the infos we placed on the map. 	setcam 0, 1; // Set the camera to the position of the info with the ID 1 		// at time 0. 	movecam 3000, 5000, 2; // Move the camera from the current place, 		// starting at time 3000, to the info with the ID 2 until 		// the time reaches 5000. 	seqflash 4000; // let the screen flash at time 4000. 	seqend 6000; // end the sequence at time 6000. }