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Englisch would you like wallbanging?

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would you like wallbanging?

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yes
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no
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alt Umfrage would you like wallbanging?

FlooD
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i think it would be pretty cool with fog.

possible system: for each wall/floor boundary, bullet damage drops 50% and bullet range drops 75%.

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KimKat
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Cheaters? we've seen them before haven't we, we'll just ban 'em through USGN ID or IP.

On-topic: Yeah wallbanging is great in a way it would add more of that CS realism into CS2D. I am for the idea if you're able to shoot through only one wall so it doesn't go through the next one and the next one after that, or even all. If so, I'm not for it.
The walls would absorb most of the fire if so I guess, in some sort of way. Perhaps you could only shoot through walls with only some weapons depending on the weapon's strength.

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Yates
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Depends on the type of wall really (the tiles)
In some way like with metal it would be fun, but with others like wood or anything else, wouldn't look good

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J4x
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Well, maybe it could be a cool idead, if DC makes a entity, called wallbang so you can choose which wall can have it

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Hador
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for something like "wallbanging" I think that the walls are too thick (I suppose you could just ajust the tiles to look thinner)

but theoretically, why not as a possible addition?

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FlooD
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Phenixtri hat geschrieben
as an option for dynamic walls yes but not for the basic tile set walls. Thus this would limit the hack wankers ability to abuse it.

well the system shouldn't be like KILL CTS @ SPAWN WITH AWP FROM T SPAWN

after each wall hit, damage and range should be decreased.

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-D1aMoNd_
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You know how you can set the FOG details to 0% right?

What's the point in having FOG? Should be set as default? Which means you wouldn't see players over walls. It make the game far more competitive, and realistic. It would work really well with Wall-Banging also.

PS: Still waiting on lag compensation.
2× editiert, zuletzt 08.03.11 23:06:13

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Mechanolith
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@FlooD, i will say same thing as @-D1aMoNd_, no comments.

This IS fog of war, you can't see players through walls. Not the dark mark in the bottom/right of the walls.

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united
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0% = no wall, obstacles, objects shadows.
100% = you can't see other than where you're actually looking at in FOW.


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Are you working on wallbanging on jermuk's custom server, flood?

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FlooD
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united hat geschrieben
0% = no wall, obstacles, objects shadows.
100% = you can't see other than where you're actually looking at in FOW.


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Are you working on wallbanging on jermuk's custom server, flood?

i dont think you understand how easy it is to add wallbanging..
at the moment i'm not since there is stuff way more important

and its not possible to make bullets fly through walls for the client
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