not really, portal gun >.>...
i think there should be some wepaons only equiped after some single player missions
like this gun shooting electricity 10-30 dmg a second
need to reload after 1shot
etc.. i think cs2d should be something like cs 1.6
and hlf2
not really, portal gun >.>...
i think there should be some wepaons only equiped after some single player missions
i think cs2d should be something like cs 1.6
and hlf2
singleplayer missions wtf???
hl2 is not cs... why woud cs2d be like it? just cuse theres a bot or 2 from hl doenst mean there needs to be hl crap in the game.. hence the name..
adding 2 much stupid guns wud make the game very "childish" and then there will be rage of immature kids here... and Yates would be taking care of them? you wouldnt want to do that to him. would you?
An achievement system is a good idea, but if they use cheat commands, the achievements get disabled...
Can apply passwords in the maps to prevent certain people.
M4A1 with silencer don't change anything, it better to put the silencer with a higher precision, however with less damage and reach.
A system that counts how many kills, deaths, etc. the player have.
I made an achievement script for a CAN Jailbreak server. Still got the code it can be adjusted to work on cs2d but needs a lot of work (come up with your own achievements)
In the next version, I think players should see other player's skins ( except for npc flags and tiles ) and hear the sound files of other player's weapons.
Also Soldiers shouldn't be an NPC, It should have its own entity like env_soldier and you can choose what weapon they have on the properties settings.
Add new NPCs like methogical or extinct creatures like western dragons, Megalodon ( Giant shark lived on Earth million years ago. ), or a pokemons.