Lua hooks 'on key press' and 'on key release' supporting the whole keyboard.
Support of spaces when using the 'lua' console command. Ex. when parsing 'lua if true then parse("echo lol") end' it won't work because there are spaces.
It's better to use loadstring instead of parsing lua.
I do indeed want to implement mic support. To those who say that mic is and will be micspam - I laugh in your faces. Just implement a muting system along with the mic support. If someone's micspamming - you can mute them or an admin can mute them globally for no one to hear them. That's all! The best system against micspam.
@Yasday and TC
Thanks for the tips.
@TC and IWhoopedPythagoras
Well, key press and key release hooks will be insanely useful though. Every useful function has a dangerous side, and this is no exception.
I love the idea of mic support, but if it's something like standard or TDM, I think there should be team talk only, unless your dead, then any dead person can here any other dead person, but the alive people can't here the dead people for hints/help.
I love the idea of mic support, but if it's something like standard or TDM, I think there should be team talk only, unless your dead, then any dead person can here any other dead person, but the alive people can't here the dead people for hints/help.
1. sv_alltalk (0/1) like in Source games
2. Should indeed be implemented or sv_deathtalk (0/1)
Even though I doubt that DC actually reads this thread, I do have one simple suggestion: allow floats for mp_roundtime so a roundtime of one and a half minute becomes possible, rather than jumping to one minute.
Even though I doubt that DC actually reads this thread, I do have one simple suggestion: allow floats for mp_roundtime so a roundtime of one and a half minute becomes possible, rather than jumping to one minute.
cs2d for DS?
oh cmon its a dump/dumb(idk to write this correct)
but have a program idk to use it but can try to make a cs2d for ds or something portable