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Ideas for CS2D - READ THE FIRST POST (OP)!
This can help a 0.0003% lol. Add more frames to legs.
P_206: Why not.
P_206 / @
Mr_Benson: To be correct, you could create a script which produces this effect with LuaSocket. The socket gives you network abilities such as HTTP access so there wouldn't be a problem to implement this feature by ourselves.
GeoB99: Its not a script , its a modification.Maybe DC can do it
env_sound, such as fade in, fade out, pitch, e.t.c.. Please explain yourself again
Edit: after see my post, omg how wrong im, poor hostages (and also AI).
Edi20x: omg srs waldin? poor soldiers zombies,etc.
edited 4×, last 15.07.16 09:34:02 pm
Waldin: CS2D does have NPCs.
sonkii has writtenHow about add some cs2d npcs lua hooks.
Do you mean add some new npcs? Damn dude, just read the first post as mentioned at title already.
Masea: He says addhooks to have more control over the NPCs
Jedediastwo you can use the Command line parameter -jor
-join. And if the server has password use
-pwor
-password.
Readme has written
-j ADDRESS / -join ADDRESS (Join a server)
-pw PW / -password PW (join or host with this password)
-pw PW / -password PW (join or host with this password)
how about disabling cursor when you use sniper without scope?
And I don't know if someone already suggest this idea, and I am not sure LUA can do this.
PS:I mean add some
addhook for NPCs not add new NPCs lol.P.s.s:CS2d will became CSCZ2D if hostages use CZ AI.
P.S.S.S:My lastest idea is useful for order the npc move to some places,edit their damage or anything.
If my lastest idea was pretty lame,one note,ignore.
Other than related on cs2d NPCs,we need more hooks.
edited 4×, last 16.07.16 10:09:05 am
sonkii: what do you mean about addhook? Oh, do you mean like commands?
sonkii: There is already some hooks about NPCs;
objectdamage,
objectkill. I really don't know, what could be more.
projectile.P.S:Sorry for bad english.
sonkii: Dude seriously, look one more time before suggesting new idea if it is needed or useless. You can see the tilex and tiley in editor, already. So, you can get x and y coordinates by using calculator; x = tilex*32+16and
y = tiley*32+16
Masea: I don't have much to say, but maybe this calculation works better than yours... 1
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tx = player(id,"tilex") ty = player(id,"tiley") xx = tx*32+16 yy = ty*32+16 x = math.floor(xx) y = math.floor(yy)
and I haven't test it yet, I use my phone.
Edit: wrong
edited 1×, last 16.07.16 02:27:17 pm
Ideas for CS2D - READ THE FIRST POST (OP)!


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