Quattro: Macro's and keypads are allowed in most if not all competitive games. Why should this be any different?If you can't beat them, join them.
General
Ideas for CS2D - READ THE FIRST POST (OP)!
Quattro: Macro's and keypads are allowed in most if not all competitive games. Why should this be any different?
Maybe it would work in 2d too?
mp_buymenu which makes possibility to change our buy menu yet there is no team option. Like I don't want to see Flashbang in Terrorists when Counter-Terrorists have.
LonelyGrayWolfie: This has been suggested several times already. It can't be changed easily because it would break many existing systems, including the whole Lua API for entities which addresses entities by their coordinates. So this would be a very big change and it's very unlikely to happen.
settile
1uP: You can change the items sold in the buy menu. If the competitive scene agrees with adding a molotov cocktail then change the buy menu to your liking on competitive servers.
Yates:
1uP: Yet if the current molotov cocktail isn't used in competitive servers you can change its damage to represent your molotov cocktail. Then you spread these settings to competitive servers.
Yates:
1uP talking about should be explosion damage which is really really OP as he said already. You tell me we can change the damage but which one? As far as I remember, when I tried it once before, we could change only the burn damage. In fact, the damage doesn't make the OP thing here, it is about how much fast it does explode when you throw. Or can I change both damage types which I doubt?
Masea: LOL, thats an actuall good question, now im completly confused
Hajt: The player has to recieve the unfreeze command from the server, so it would be impossible to syncronize that without having the client execute it itself, but this will just lead to hacks.