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English Ideas for CS2D - READ THE FIRST POST (OP)!

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old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Marcell
Super User Off Offline

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user slimK has written
@user medeiros: Use launch options to run cs2d with your favourite resolution.

Example: I:\cs2d_1002_win\CS2D.exe -w XXX -h XXX (in your shortcut)

Change the XXX values for what you want.


The menu will still remain small, it doesn't matter what parameter do you use.

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

DC
Admin Off Offline

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It does. Use a lower resolution to get a bigger menu.
850x480 if it works, otherwise 1280x720 is recommended for fullscreen. The higher you go the smaller the menu will be AND you will not get graphical benefits from higher resolutions because graphics are only scaled up anyway and not designed for such high resolutions.

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Mora
User Playing CS2D

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Elite should be dual.. but how u would make it looks good in this game?
When you will reload u have to put'em in one hand.
When you attack it's effects should be even a bit, but moved from the centre.
Each next shoot should be swiped by weapons, or you can first 15 from one and other 15 from second. But it's .. fuf

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Masea
Super User Off Offline

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What I actually asked was why we have to use 3D when we need an image which covers players?

I mean, when I place a bed by using sprite entity, its down is being empty and looks freaking bad. Because it starts from 33 height.

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Cloudy71
BANNED Off Offline

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Is there any chance that the CS2D LUA API will be updated? I was just looking for function where I can get a maximum number of players on the server.
Or any option to make spawn entity on the map.
any server cvar which makes the players on the radar invisible.
Since my gamemode is complex, and maps kinda big, the radar is required to have, but players are visible.

Also, I'm sure that this won't be added but, drawing primitives like rectangles, ellipses using a code would be really nice thing. My game mode uses image which scales, and it doesn't look very nice when it is scaled.

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Hajt
User Off Offline

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Q: Maximum number of players on the server
A: game("sv_maxplayers")

Q: Option to make spawn entity on the map
A: As far as I know you can't add/remove entity on the map in lua but you can use setpos in spawn hook instead

Q: Any server cvar which makes the players on the radar invisible
A: That's impossible, even in deathmatch mode you can see players on the radar

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Promaster
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Unrealsoftware.de should offer players to buy hosting server service for a price of 5-10$ a month. I think the vps can hold more than 20 servers at the same time atleast if we can find these demands. (Probably after steam greenlight)

Why should unrealsoftware offer this service?
1. I think there is somewhere you can buy hosting service or VPS from somewhere, and the price is kinda high to buy a vps just for hosting a cs2d server. I think the demand exist.

2. The money from the hosting service is not alot, but it is always something, which can help US.de do some marketing or pay the servers VPS bill.

3. I personally don't trust a random guy with a vps who can offer me hosting for 2-4 dollars or even more or less. There is alot of scenario which can go wrong. example
My script leaks out
I paid and the guy doesn't even own a vps
The guys hosts my server for 2 weeks and leave the server offline without even telling me. etc.

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

DC
Admin Off Offline

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@user Promaster: Being a server provider is a complex business. I most likely wouldn't have enough time anymore to work on any games. Moreover I don't even have the required knowledge to do something like this. So no, sorry, I can't do that and I don't want to do that.

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Promaster
User Off Offline

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user BcY has written
@user Promaster: haha. nice story. but it wouldnt work i guess when there are some guys around here who offers free servers.


Well, some of the demand don't get the free server service right? And some who really want to secure theirs project script who are willing to pay for the protection. I think there is still a demand in the market.

@user DC: You don't need to do it personally? I think you can find someone who are willing to do the hard work for ya, just give them a share of the profit and there we go an win win situation for ya and the guy who handle all the server hosting etc. But i do fully understand you if you don't want to do that, but still its money for the US.de

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

DC
Admin Off Offline

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@user Promaster: Still a lot of management overhead. It's something I just do not want to deal with. As soon as you earn money with something you have to do a lot of things to do it in a proper and legal way. Also I wouldn't expect that this generates a lot of income so it would be a waste of time for me in first place. And actually there already are more than enough CS2D servers. I don't see a reason to try to get even more empty servers online.

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Cloudy71
BANNED Off Offline

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Well.. I think that after greenlight. CS2D servers will be more filled. So you can also expect some CS2D server providers at all. And making a server provider bussiness is kinda complex thing to do by the legal way, lots of papering. At first place, CS2D still has some bugs, it's better to prioritize the game instead of thinking about things which aren't guaranteed to happen.

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Pagyra
User Off Offline

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What about improving the accuracy and add of realistic spray patterns?
In same way how it is in other games of counter-strike serie.
IMG:https://mircsgo.ru/wp-content/uploads/2015/03/PmJdRXj.gif

And improve other values for every weapon(like caliber, base damage, armor penetration, reloading time, sighting range, rate of fire, movement speed(weight).

More than this i do like to suggest to add dependence of basic shooting options to range and cursor position ( max range, accuracy, damage, etc.),
i.e. if player shoots and his pointer is located close to character, then his weapon accuracy is good, max range of bullet is smaller than based and every bullet have damage which look like to based.
But if player shoots and his pointer is located close to screen, then accuracy is bad and range of bullet is longer than based and every bullet have less damage dependence of from range.

And absence of silencer increases its recoil and spread of bullets, but it reduce damage at long distances.
IMG:https://i.imgur.com/w5ahfaK.jpg
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