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old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

FlooD
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i'd rather have an awp that emulates the behavior of any of the 3d counter strikes

for example, no pointer if not scoped, inaccurate when moving, scoping lets you see where you aim through a crosshair but doesn't increase damage

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

DC
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AWP (or any other weapon with zoom) won't be changed. This has been discussed frequently and discussing it again won't change it. So just don't do it please. Just summing it up for people who are not aware of previous discussions:

× Allowing to scroll with zoom makes it too OP and it's super frustrating for opponents to be killed without even having a chance to see the enemy first.
× Allowing maximum damage without limiting the visible area would make it too OP as well. Even when hiding the cursor: Aiming would still be faaaar too easy.
√ Keeping it as it is is just fine.

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Pagyra
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• Improve launcher for realtime updates (including bug fixes) - this will change the situation with a long wait of client update or bugfix
Spoiler >

• Editable main menu and style of gamemenu which created with using lua scripts or serverinfo.txt and motd.txt.
Spoiler >

• Tools to map editor
Spoiler >

• Game changes:
Spoiler >

old map idea

kjanc93
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i have a briliant idea a hunger games map!!
pls reply if it is a good idea and pls someone make hunger games map (deathmach,huge map,weapons hidden,and stuff like that) i think it would be awesome
but i hawe no idea how to use the editor so pls someone make it
and sory for bad english

old New Gamemodes!

takzora
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Select one, u can select more than one.
-Nazi Zombies (when bullet hit zombie point will +10 killed zombie +100 Have a wood thing you can repair wood thing too. [unlimited round][Respawn in next round][team])
-Survival (You can find weapons and you need to shoot each others because money will +150 There are shop system too. [you can respawn in next round][deathmatch,stranded])
-Defense (You must defense your base using weapons. u can purchase weapon, You will start with Five-Seven, You can purchase ammo. [unlimited round][team][defense)
-Base (u need to protect your team base u can level up your Base using money[team][defense])
These is awsome modes

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Starkkz
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1.- It'd be great to have access to the light engine in Lua as it gets fixed, to create lights and shadows in the map (working alike the image/tween system but with its own functions).

2.- Parenting images between each one to each other (imagepos and tween movement functions should work relative to the parent image). So every time that an image is moved, every other image that was parented to it will move with it. (I have to suggest this on my previous suggestion too, so lights would move with images)

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Rainoth
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Quote
ADDED
Command setammo (set ammo values for a certain weapon/item)


If it's not possible (I don't think it's directly possible), I'd like to see a command which checks how much ammo a player has in his item in XX/YY.

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

StirlizZ-Fapicon
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Before release there is a few suggestions. It`s 1% chance to see their release in 0.1.2.3, but I`ll get my try.

Make command setammo extended with setting any values for bullets. Useful for scripts using weapon mods.

Also two commands for setting flash and some time.

It`s possible to remove flashing effect from spectator?

@user DC: , lights still can`t pass through obstacles. Impossible to make windows in night houses.
edited 1×, last 06.12.13 06:33:02 pm

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Quattro
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I have a couple of ideas:

1) Make AWP accuracy terrible if you don't click directly on opponent.

2) Player collisions would be awesome, but with rounded detection instead of squares to slide easily upon the contact.

3) Make the game detect headshots when the aimer is on top of opponent's head uppon hitting him. 1 perfect hit would do double damage. (a perfect shot would remove 1 shot needed to kill). Also it could have that awesome sound effect from predecessor, when bullet hits the iron helmet :3

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Dousea
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Make radar rotate when we rotate and editable weapons name that contains in Language text document or with command (cs2d cmd setwpnname). Also delete the shadows of the map (Wall and Obstacle shadows) when the map using light system to make it more realistic.
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