Mami Tomoe: The previous answer is correct, this has nothing to do with bugs. Forum
General
CS2D Bug Reports
Mami Tomoe: The previous answer is correct, this has nothing to do with bugs.
mp_mapvoteratio doesn't work correctly.https://www.youtube.com/watch?v=WIIVhIWBdxQ
SQ has written@
Mami Tomoe: The previous answer is correct, this has nothing to do with bugs.
Mami Tomoe: The previous answer is correct, this has nothing to do with bugs.So how do I convert it to work?
Mami Tomoe: Its not a CS2D bug but a error in your script, ask for help in scripts forum lmao
SQ has written@
Mami Tomoe: The previous answer is correct, this has nothing to do with bugs.
Mami Tomoe: The previous answer is correct, this has nothing to do with bugs.http://unrealsoftware.de/forum_posts.php?post=412482&start=0#post412482
?
Mami Tomoe's report because it's not really clear what is meant:The returned
xand
ypixel coordinates for the client cursor on the map differentiate between resolutions. The default resolution is supposedly correct but others are not.
Might check this later on.
Quote
Mode 2: Absolute cursor position (cursor position on map in pixels, NOT influenced by mp_hudscale)
settile spawns are giving timeout for some players trying to join server while loading the objects.
SQ: Look bug 1600x1200
Linkhttps://youtu.be/sJ_yaJARCv0
DanelSonic123: Pretty sure that's a Lua bug...
Mami Tomoe: Pretty sure he's idiot. I don't know how this happened, but to my knowledge I don't think it is a bug related to lua. The map is
Talented Doge: It's like Draw Distance in CS2D. But if that's true, maybe this would be useless if Draw Distance is in CS2D.
Talented Doge: It's already fixed for 1.0.0.4Yeah, this happened due to few miscalculations when doing performance optimizations.
edited 1×, last 03.06.17 02:10:18 pm
edited 2×, last 03.06.17 10:05:55 pm
united: We already know the issue with smoke, fixed for next version.
CS2D Bug Reports


Offline

