HPB has writtenSince CS2D 1.0.0.3 (IDK on Pre-release v1 or v2) shadows just looks bad (all on Advanced - Low setting):
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HPB: Burn your PC.
General
CS2D Bug Reports
HPB has written
HPB: Burn your PC.
HPB: Stop using low settings, uh?
HPB: It's not a bug, just low lighting setting is now even lower.
HPB:
SQ made many changes on cs2d lightning.(some optimization too).That's why it happens on low settings.
VADemon: Yes, exactly the same problem as with mass HUDTXT. This is a problem caused by CS2Ds very basic networking layer which does not do proper packet splitting at all
SQ: use flashlight CS2D 1.0.0.3 HD bug
DanelSonic123: You should check out 1.0.0.4, it should be fixed there. can_place = false
addhook("build","_build")
function _build(id,btype,x,y,mode,objid)
	if btype == 20 then
		if can_place then return 0 end
		can_place = true
		return 1
	end
end
addhook("spawn","_spawn")
function _spawn(id)
	timer(1000,"parse","equip "..id.." mine")
end
Error: player Player (#1) tries to select weapon which he does not own (wpn id 77) ERROR: Player tries to setup a mine without having one!
checkfile = "gfx/abc.txt"
addhook("join", "_join")
addhook("clientdata", "_clientdata")
function _join(p)
	reqcld(p, 4, checkfile)
end
function _clientdata(p, m, d1, d2)
	if m == 4 then
		if checksumfile(checkfile) == d2 then
			authplayer(p)
		end
	end
end
function authplayer(p)
	msg("HORRAY!"..player(p, "name").." is ADMIN!")
end
Amaguya: I think that's fixed. What's your day shadows option?
DanelSonic123: Filter?
Promaster has written
DanelSonic123: Filter?addhook("say","say_hat")
function say_hat(id,txt)
	if (txt=="!nohat") then
		freeimage(id)
	end
end
LoaderFRA: That's not a bug. You're calling freeimage with the player ID. What you need to pass in is the actual image ID which you have to save somewhere.