SQ: Yeah. I wish that would be correct. I was working on script using a smaller resolution previously. But when I tried to test my creation on newer resolutions I did not get the result I expected.
Tried with different mp_hudscale modes. But I guess mouse position on a map should be kind of constant through out every resolution in a game.
reqcld has writtenMode 2: Absolute cursor position (cursor position on map, NOT influenced by mp_hudscale)
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Image is initialized in join hook. (also tried spawn just in case)
so 128 for the radius would make sense if that's the case. Might also be a mistake actually that it is only 128 and not 256. Needs to be checked.