I also hate the way the animals move, I can't explain why, but it's unrealistic .
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Projects Stranded III Dev. Blog - CommentsI also hate the way the animals move, I can't explain why, but it's unrealistic .
Fires need wood or they burn out
Faster building
A different approach to combat gameplay
A transparent crafting system
Jungle feeling/More logical world generation
Ideas are okay of course but they should be related to the latest entries of the dev blog.
BassbeatsLP has written
i would see a machine gun, and more buildings
This is not idea thread... Here only about that - what was showed in "Stranded III Dev. Blog", for ideas there are "Idea thread"...............
And what does the Scripting API for Lua contain - are those only Stranded specific functions or also wrapper functions for Unity, which allow it to perform operations on the actual models etc.?
Gandi has written
I'd like to know more about scripting. Since you are using Unity, do I assume correctly that you are programming in C#? If that is the case, do you have any plans on exposing a C# (or rather .NET) interface for modding and scripting?
And what does the Scripting API for Lua contain - are those only Stranded specific functions or also wrapper functions for Unity, which allow it to perform operations on the actual models etc.?
And what does the Scripting API for Lua contain - are those only Stranded specific functions or also wrapper functions for Unity, which allow it to perform operations on the actual models etc.?
He does program in Javascript in Unity, not C#.
I will expose stuff to Lua scripters which is required to mod the game. I will not expose the entire feature set of .net because that would be insane and a security risk as well.
I will probably also expose some of the Unity3D functions but clearly not all!
My goals for the scripting/modding system are the following:
Give maximum freedom (by doing as much stuff with scripts as possible and by exposing required commands for Lua)
Keep it as simple as possible anyway
Somehow make it possible to keep stuff synchronized and secure in multiplayer games in a fairly simple way
Re: Stranded III Dev. Blog - Comments
Deleted Useredited 1×, last 09.04.13 05:16:38 pm
mafia_man has written
Unity kinda sucks, you probably can't make dedicated server for linux now.
Don't just come here claiming it sucks without giving reasons.
There's no reason that DC wouldn't be able to add support for dedicated servers. (Unless he's using some 3rd party API or plugins which for some reasons do not support Linux)
Making dedicated servers with support for Linux (Windows and Mac too) is possible, and I don't see a reason it wouldn't be.
I'd LOVE to see your sources on this absurd information you're coming with.
Personally, I'm really happy that DC has chosen to go with Unity3D, as I from personal experience know that it's a great engine.
(I've been following Unreal Software for a long time, but just now created an account to reply this.)
Unity is shit liek GameMaker, deal with it.
I know this might be a bit off-topic (sorry ), but what plugin/API do you use to make Lua work with well Unity?
I've done a lot of research in their official forums, but haven't found a solution that works well.
If you could take some time and share your solution for this, I'd be greatly thankful!