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old Re: TheSurvivalist:Christmas Update 12-24-19

JasJack67
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ok guys i found the problem with the forge skill ups. When I fixed the exploit of picking up items early off the anvil, I made it so when your done hammering and the item is "created", then you get the skill ups. Well, when you put something in a storage it is deleted from your rucksack and a new one is created in your storage. Or anytime you move the item it is deleted and a new one is created.

so my fix actually will not work...I will have to figure something else out.

nice find guys! I'll fix it asap!

old Re: TheSurvivalist:Christmas Update 12-24-19

JasJack67
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yes...the item in the anvil is a "dummy item" not an actual item. When you pick the dummy up off the anvil it is deleted from the anvil and the actual item is then "created" in your rucksack. Then when you move it from your rucksack to the storage it is deleted from your rucksack and "created" in the storage.

I did not test it, but I bet if you even drop any of them on the ground you will get a skill up, because it would be deleted from your rucksack and then "created" on the ground.

I think actually have a fix...but I think it will change how skill ups are given, if you guys can live with it.

with this fix you'd get:
1 skill up when making any iron item on the anvil.
1 skill up when you sprinkle coal dust on a red hot soft iron making steel.
and then 2 skill ups when making any steel items on the anvil.


I think it would include a skill up when making a iron bar, and then 1 when you make something with the iron bar.
And 2 & 2 for steel bar and bar item the same.

old Re: TheSurvivalist:Christmas Update 12-24-19

MystBunny
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Even just one skill-up for tools that use more than one iron? What's wrong with getting the skill-ups once the item is created on the anvil?

edit: or what about get the points once the item is deleted from the anvil. Could that be done without applying the script to things like the storage or the ground?

edit2: O.O ......um.... I died after shooting one of my hens with a crossbow. I was at full health and I just.. suddenly dead.
edited 2×, last 11.07.14 09:21:21 pm

old Forge Skillup Patch

JasJack67
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ok...i got it figured out. We will get forging skillups as per amount of nuggets used to make the iron or steel item/bar.

You'll get 1 skillup per nugget used no mater what your making, you get an additional 1 skillup for every bar used to make the additional tools too. The skill ups are added: "when the item/s are picked up off the anvil".

tiny folder, download and unzip the folder, drop/copy BOTH files into the /sys folder...replace existing.
REMOVED
Forge_Skillup_Patch

If anyone wants to have this fix now and test it out for me too. I tested it a little, but I have to go to work now in real-life. Otherwise it will be in the next update.

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Staming,
Hi welcome to the thread. Good to meet you! and glad you like the mod


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Myst,
um...i dont get how that is possible. Can you try to re-create the senario. Kill another hen with your crossbow and see if you die again?

or any other details. I looked at the scripts for the chickens but I see no way you could die from killing one. I will keep looking though very odd.
edited 5×, last 15.07.14 04:35:26 pm

old Ricochet damage

Nobodyishome
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Myst, if there is an object directly in front of you when you fire, your shot somehow bounces back and hits you instead. It has happened to me several times when shooting next to a rock. It may happen with all projectile weapons, but I have only experienced it with spears and bolts.

old Re: TheSurvivalist:Christmas Update 12-24-19

JasJack67
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yes, after looking into it...in script when a projectile/ammo hits something a collision occurs. It sets off an "on impact" command that induces the damage that is scripted, on the object in the impact range of the projectile/ammo. If you on top off this impact zone you could be included as being the object hit by the projectile/ammo.

I think it would be realistic too that if your right up on the target, extremely close, that you could potentially take damage. Or even be killed by the projectile...depending on what the projectile is, and how much damage it can inflict on it's target.

old Re: TheSurvivalist:Christmas Update 12-24-19

Aedolaws
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1.      A quick note on spears:

a.     Wood Shafts should weight each 1,000 grams. Right now they are only 50 grams. The waste (the other 7 kg. from the log, i.e. tinder, can be used as fuel).

b.     Spear tips weight should also be increased to at least 100 grams. Right now they are 3 g.

c.     To produce, spears require use of hammer AND knife.

d.     To produce, spears requires vine OR cords to bind the tip in place, i.e. 5 each, BUT JUST ONE OF THEM.

e.     Final product weights 500 (bamboo) or 1000 grams (wood). Missing weight implies waste during production.

f.      Timing: making one spear should be fast (but still increase production time to ½ to 1 hour), but making 10 or 20 should get you a time deduction bonus, however, it should require 5 to 10 hours respectively.

*** in general, you should tweak building and production times so as to make every action more time consuming (yeah, never easier, I know).

g.     4 shaft lines: wood, bamboo, iron and steel.

-     Shafts from logs: increase weight to 1 Kg. each
-     Shafts from bamboo: weight to 500 each, but break twice as fast and create ½ the damage.
-     Iron and Steel shafts: heh, surprise me.

2.     Bronze: Introduce copper and tin. Same metal graphics, different color. So we go stone, bronze, iron, steel, golden levels. Tools/weapons accordingly. Heh, some tweaking I guess.

3. Forging: I would suggest, however, that we get points for:

a.      forging iron, i.e. 1 per soft iron, upon creation.
b.      forging steel, i.e., 2 per steel (dusting coal), upon creation.
c.     # of iron or #x2 steel nuggets required to forge X item, i.e. 1 pt. for iron nails, 8 steel pickaxe, upon creation.
d. THEN, double up the level required to unlock tools.

4. Did you ever got to introduce iron and steel knifes?
edited 4×, last 13.07.14 06:58:54 pm

old Re: TheSurvivalist:Christmas Update 12-24-19

MystBunny
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I never use regular spears. Seems a waste of logs when I don't have an axe, and when I have an axe, I'm more interested in working on a crossbow. I suppose it'd be a different story if I could use them to poke a lion from on top of a large rock or such without it hitting me, but then bamboo spears would work just as well. Oh speaking of bamboo, will there be a way of planting more? Or some sugarcane maybe? Regular use of ethanol and rum production will demand more sugar.

old Re: TheSurvivalist:Christmas Update 12-24-19

littlejohn
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Yea would like bamboo and sugar cane separated never understood why they booth have the same resources just in different amounts. I guess they look similar at a distance as long as the bamboo isn't too big but completely different plans you know. And would love to be able to plant them too.

Right now you can get plenty of sugar with the net but I'm sure that will be nerfed eventually and we need some way to grow it. In real life cane is planted once and harvested for years. Bamboo too of course.

old Re: TheSurvivalist:Christmas Update 12-24-19

JasJack67
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yes...eventually as in the todo list on page 1 you will be able to plant any plant. I just have to add them to the planting menus. Even cotton will be plant-able.

The bamboo and sugarcane(there is no sugarcane) is the same plant. Only one is a smaller, younger, green bamboo plant providing more sugar, and then the older, larger, dry bamboo providing more bamboo.

I may exclude "weeds" from planting though...we have to draw a line somewhere and weeds do not provide any resource. However I may pick a couple that will provide something in the near future. In the end, if you get ANYTHING from a plant, that plant will be plant-able.

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Aedo...yes I will go over all items and balance them once again very soon(including spears). Also add more combos for current stuff like knife+long handle= short handle etc. I do not think I will add another knife as there is no use for them all...and re-scripting every combo and adding a ton of new combos don't seem to be worth the effort just to add another knife that would do the same thing as the current knife. I do however see adding a new "basic" spear for early on. (long handle+knife = wood spear) (no tip on it at all, just a pointed stick sorta)

I will definitely keep reference to your posts as I move forward.


Also,
Upcoming will be an additional .exe added that you can launch your game from...it will be LARGER maps for all 3 sizes. I think we will have 2 .exe that you can choose from. Original size maps as we have now, or click the other .exe to have larger maps. Already in the works and it looks promising for those who like large maps. (like me o.0) Just waiting for member Ominus to recompile the mod for me with those options. (he already did it but the maps were TO BIG making laggy game play, so I'm waiting for a reduction and new upload.)

The_Survivalist(small_maps).exe
The_Survivalist(large_maps).exe

Lastly,
I have always planned to modify the "skillups". Currently they max at 200. I was looking at maxing them at 1000 when the mod is finished. So you would get LEVEL ups at ever 200 skillup points.

This means, in the future, it might take a whole game year to max ANY 1 skill. I left them shortened at 200 now so players can get maxed quickly to find any bugs or problems and such. This is the reason currently that most players find the game to easy after surviving the first month... because you can accumulate a lot of stored food and water...when your fishing skill stays at level 1 for a longer time you will have way less fish in storage...this holds true through-out all aspects of the skillups. You won't be able to stock so much because you will not be leveled to get all the bonus stuff so early. It would be months before you could build an advanced weapon or cook more then 4 pieces of food on a grill...etc.
edited 3×, last 14.07.14 03:03:01 am

old Re: TheSurvivalist:Christmas Update 12-24-19

littlejohn
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I would like steel tools to be unbreakable if its not to much to ask. Then their would be a use for steel knives. however I would prefer that the machete be made to work like a knife on all combos so I don't need to carry so much stuff.

Speaking of which why do I need to carry both a iron AND a steel hoe?


Edit: Oh would it be possible to make the view of the storage items taller so you can see more things without scrolling down?

old Re: TheSurvivalist:Christmas Update 12-24-19

JasJack67
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john,
hmm...i will re-consider the knife. The steel hoe is only needed to plant trees. Seemed to make sense if we are going to have 2 hoe, 1 iron 1 steel. You can store the steel hoe away unless you go to plant trees.

I can not access the rucksack menu to change anything about it...If i could i would have made it so you can scroll down too.


Woot! I got the new compiled .exe. I will post an update tomorrow with all the patches and fixes adding the new .exe for larger maps.

the regular current .exe is:
small 32x32
med 64x64
large 128x128

the new .exe is:
small 64x64
med 128x128
large 256x256

so everything was doubled in size. I am looking forward to this cuz I have wanted this for over a years time!! I may just do away with the old, cuz the only loss would be the tiny small map 32x32.

old Re: TheSurvivalist:Christmas Update 12-24-19

MystBunny
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Wow, 1000 on skills? Wow.. heh, in that case, what weapon does the most damage before the crossbow? Gotta be able to get those lions and tribals away from vital resources. They always seem to spawn near them.

I don't think ALL skills should max at 1000 though. For instance, that would mean by the time pottery is high enough to make a pot or lantern, you'd have hundreds upon hundreds of bottles. Hmm.. though maybe introduce a cheap clay item that's only use is to sell to the pirate or trade with tribals. Maybe that could unlock at 200 skill. Lotta bottles, but a better option afterwards. Maybe after the first valuable unlock, new tiers of sellable clay items could be unlocked.

Digging, ah man I HATE leveling up digging, and the only reason I do so is to have even a slim chance at prospecting what I can't find on the island. Something's gotta be done with that, or leave it maxed at 200.

I also don't think lumbering is a good idea to max at 1000. I'm not sure if there are even enough trees on a big island to be able to get to the point where you can plant more trees... or is that part of planting skill? In any case, who wants to chop down 1000 trees? That's also after mining and forging 200 to 600 iron in order to be able to make an axe.

I dunno, I'm all for extending the early game, but this way it just seems as if already tedious tasks will become even more tedious. The game will become pretty much a skill practice grind all the way through.

old Re: TheSurvivalist:Christmas Update 12-24-19

littlejohn
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Wow I'm excited to try the new maps. I just hope my computer can handle it. Already have trouble as it is.

I'm willing to try the massively larger skill ups but it does sound excessive for some things. Man it will take a while to up my fishing skill.

Is it my imagination or do torches not last nearly as long as they used to cant keep them fueled for the life of me. Wish they would go on at dusk and off in the day would help a lot.

old Re: TheSurvivalist:Christmas Update 12-24-19

JasJack67
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john,
If you play a LARGE map now and do not want a larger map due to your computer performance, you could simply choose a MEDIUM size map...it will be the same size as the large is now.

or even if you play the MEDIUM map now...you could always choose SMALL in the new update, and it would be the same size a the medium is now.

bottom-line: The only "new" map is 128x128 LARGE.

Yes torches burn a bit faster then they did a month ago...but as other fires you can snuff them out by hitting them when not using them...this also helps performance...the more fires you have burning the harder the engine has to work checking the fuels, animating the flames, and lighting graphics.


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Myst,
I see your point, and it makes a lot of sense...but I failed to mention something important too. See below.



Consider this: I told you guys 1000 max skill but did not tell you what else I planned, so you didn't get some important information.

I want to add skillups for everything you do, relating to each skill. I am even going to add a quick text message with the skillups everytime you get a point. They will be attached to most every combo and relate to the skill/s associated with the combo.

examples:

You make fishing hooks at the forge
"message"
+1 Fishing
+1 Forging

You make a bow
"message"
+1 Hunting

You knife a log into wooden handles
"message"
+1 Lumber

You make a fishing pole
"message"
+1 Fishing

You cut a large meat into 2 small meats
"message"
+1 Cooking

You crush coffee with a rock
+1 Cooking

You make a shovel
+1 Digging

You take fertilizer from the compost bin
+1 Digging

You make a spear
+1 Hunting

You fry an egg omelet using the clay frying pan
+1 Cooking
+1 Pottery

You use a hoe to plant a bush
+1 Digging
+1 Planting

You make fertile grain from a bucket of compost
+1 Planting
+1 Digging

so everything you do you get skillups and it would be more reasonable to say 1000 is max skill.

No what I mean Vern?

P.S I have also been contemplating changing the Planting skill to Farming skill. What do you guys think? It relates to more things rather then just planting something in the ground...like grooming & milking sheep(+1farming) gathering eggs from chickens(+1farming) making chicken feed (+1farming) watering plants/trough(+1farming) etc.
edited 4×, last 14.07.14 03:06:36 pm

old Re: TheSurvivalist:Christmas Update 12-24-19

littlejohn
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Changing planting to farming sounds cool.

I almost always play the largest maps available in any game its all I have ever played in this one.
Your earlier comment makes me wonder if my computer would handle the smaller maps better.

I meant to upgrade by now just always have 60 places to spend money and only enough for 3 of them. Still using a E6550 2.3GZ Core 2 Duo and a ATI 6770 card. I'm sure its the processor that is the bottleneck as the card should easily handle this.

old Re: TheSurvivalist:Christmas Update 12-24-19

MystBunny
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Did you just drop an Ernest reference on me? =P

Yeah as long as there are plenty of different ways to increase a skill, that's sounds pretty good, although digging is still looking to be a huge pain. Also, how bout some indication of when corn and wheat are at their max size. A glow or something. I usually only harvest them when they're big enough to make 2 apiece, cept for fertile ones.
edited 1×, last 14.07.14 08:55:36 pm
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