JasJack67 has written
I do not think I will add another knife as there is no use for them all...and re-scripting every combo and adding a ton of new combos don't seem to be worth the effort just to add another knife that would do the same thing as the current knife.
Well, first and foremost, don't get burnt, please just write it down somewhere in the to do list. I would say it is not a waste of time. As always, (A) short of introducing new animals (which I believe you mentioned would add pressure to performance), plants (probably your best bet, think about it), minerals, and other VERY advanced buildings/tools (unrealistic for now), etc., the next best thing is (B) tweaking current items, processes, etc. to make it all more realistic (think plants again, wink).
HOWEVER, the weapons/tool line requires both.
A knife is a very important survival tool. Not everyone, in fact I would bet most people, like 99%+, would not be able to make one in the wilderness, short of being lucky and finding a good flint.
I would suggest we use our current flint as our new stone knife. And a flint can be made by striking stone vs. crystal, (first hit decides whether flint or dust [low chance of flint], if flint stricken it produces dust), wink.
Our current knife can become our iron one. (small handle+iron knife blade+cord OR vine+ [hammer+stone as tools]).
Unlike a hammer, which even other animals know how to use, a knife is a fundamental step up, and the key (together with hammer, etc) for more advanced tools/weapons, i.e., handles and those simple sharpened stick, what you call them?, arrows and spears, wink, wink.
You could introduce "new" quartz (blue crystals), or make it that you gotta make it from current crystals and just change the name to quartz or something more real. And once again I am going on a tangent here, add more, i.e., red (rubies).
Making a stone knife the first week should be as frustrating, IF NOT "WAYYY" MORE, than making fire with sticks/barks. Moreover, the stone knife should be used for emergencies only or strategically for building key tools/weapons, BECAUSE every use carries a HIGH likelihood of breakage. So (as with getting a map of the island on day 1) no more going Rambo from hour 1 after getting "1 stone and 1 branch" (Cmmmm).
Then, you could get an iron knife, that you can mount on a handle, hold in place by force (with a hammer) and with some cords or vines; and later sharpen with a (current) flint. Same with bronze (if introduced), and later steel, etc. Each level adding to the durability (lower chance of breaking) of the tool as well as the effectiveness (damage).
Tedious? Yes! I know it might sound like a lot of work for little gain. But, in my opinion, those little things, specially during the first week, are the meat of the game, i.e., another, for example, is surveying.
Questions:
1. Did I miss the update on sheep? My sheep did not produce anything during spring, even after I got a couple of them in a pen from day 10.
2. How can I avoid getting the black background when I minimize the game?
edited 25×, last 15.07.14 03:08:14 am