edited 1×, last 07.12.17 05:20:29 pm
Mods
TheSurvivalist:Christmas Update 12-24-19
, it is not a silly question at all. See the top of page 1 "to-do" list for the latest upcoming fixes and when it "should" be posted.
Bees still die at change of day during winter
Increased the radius even further from 68 to 100 for Honeybees breeding in a greenhouse. To prevent less dieing when winter arrives.(complete)
Several more ingame "messages" enhanced to make more sense.(complete)
The players Speed is now shown as Miles Per Hour.(mph)(complete)
Any weapon impacting "flesh" now has a 1 in 50 random chance to deal a Critical Hit. Adding extra random damage ranging between 100 and 400. This will simulate randomly hitting vital organs, resulting in killing a deer or native in 1 shot, or other random 1 shot kills. (complete)
If a tribe Worker or Warrior gets stuck in the water, or under ice, simply calling the "Come" command will now teleport them to your position. Simulating you saving them from a water or ice hazard.(complete)
Several minor performance enhancements, and variable tweaks.(complete)
The fish attractor now returns some material when it is "lost". Similar to the fish habitat. Also it now dynamically spawns fish from it's position, rather than the players position.(complete)
Interacting with the ice, and ice holes, mechanics adjusted for accuracy and better experience. (complete)
In winter at an ice hole, retrieving items under the ice using the net mechanics adjusted for better accuracy.(complete)
Using the Iron Pickaxe on clay adjusted so it does not kick out so much saltpeter, but rather clay.(complete)
Shovel prospecting adjusted. You can now prospect for one particular ore from the choices. A maximum attempts variable is now set at 20, so you do not endlessly search.(complete)
When prospecting and finding a object, the ground no longer "sinks" down. It remains level while the object is placed on top of the ground.(complete)
The shovel no longer randomly finds "useful items" but can now find worms instead. The higher your digging skill the more worms you can find x1-x3.(complete)
Trade Pirate leaving to early most visits, fixed.(complete)
JasJack67 Thanks 4 everything but i never play this game because of these errors and i think before adding anything you should fix these. Also this game seems a bit chaotic when trying to build things on the editor. (I know it isn't really meant to be enabled but you should fix these problems and then enable it to make your game better). In my opinion, these are the most needed stuff.
Fix stupid lag error
Add Editor map
Organize your stuff and try to cut down on storage size
Give this game a better atmosphere (It seems too gloomy)
Add cool stuff
Creating iron bolt shafts at anvil with soft iron and stone hammer/iron hammer returns usable feathered bolts. Steel hammer, autohammer and steel bolt combinations untested, possibly same.
Crafting whey doesn't require clay bowl, whey returns clay bowl when combined with 25 salt to make cheese.
Crafting clam chowder doesn't require clay bowl, returns clay bowl upon consumption.
Food items requiring clay bowls for creation do not return clay bowl upon spoiling.
Soft clay bowl still requires 25 clay to craft, mentioned earlier this amount might be decreased.
Placing flour in hand and left-clicking at a filled bucket does not consume water from the bucket when creating dough. Tested with 100 flour. Water from hollow stone is consumed normally using the same process.
Crafting tropica bread requires Mug of Hot Coffee (id=4898) not coffee beans (id=4948) or coffee fruit (id=70). Doesn't return clay mug upon consumption. Also doesn't satisfy caffeine cravings, despite containing coffee fruit.