I've been inspired to make this mod by the unexpectedly fascinating Minecraft mod pack called The Mining Dead. Similar to that mod pack, I didn't make this mod the shoot 'em up, wave after wave deathmatch kind of mod. Instead, I went with a post-apocalyptic survival scenario, where resources are scarce and the world is harsh.
I made this mod as lightweight as possible, having active multiplayer gaming in mind. It won't be heavy on the server and it won't lag the players. And yet, despite its light weight, it's got plenty of interesting features - at least, I hope they are.
This is also a mod that is highly customizable - almost every its aspect can be changed to configure it to your liking and to make your edition unique and different from others.
All right, let's talk features and screenshots now.
List of features (subject to change):
Zombies and other enemies - kill them, don't die, rank up and get resources.
Hunger, thirst and fatigue (tiredness) - the three basic stats that you need to keep high enough in order to survive. If you're too low, you start dying and take more damage, if they're high - you regenerate health and take less damage.
NPC interaction - create NPCs and assign actions to them. NPCs can trade you useful items or provide you with useful information.
Loot chests - hidden throughout the map, yours for the plundering.
Solar flares - every now and then there's a flash in the sky. You need to run into cover (a building) and wait it out, or else it will hurt you.
Sleeping - have a nap in the barracks. You can find beds in some safe zones and sleep in them - you'll be immobilized, but you'll restore fatigue.
Crafting - not everything has to be bought or traded. Create new items from what you have.
Ranks - show off how many zombies you've killed. Ranks are displayed near the name in the chat.
Saving - almost everything is saved over game sessions.
Upcoming features (subject to change):
A way to trade equipment (CS2D weapons and armour)
Player-built settlements - the world is dynamic. Create your own safe haven and provide safety, cover and goods for others. You can only create a town once you've killed enough enemies, and it also costs money to keep it up.
Enemy bosses - enemies squared. Harder versions of zombies and some other enemies that are distinguished visually. Spawn rarely, there are only a few on the map, but killing them is highly rewarding.
Item trading - trade items with other players.
Item dropping - drop items on the floor for other players to take. Can be disabled for lighter weight.
Item images next to menu items - see what items look like. Can be disabled for lighter weight.
Looting players - take trophies from fallen survivors. Or just take their food and money.
Unfortunately, owing to the limitations of CS2D, I cannot save and load ammunition, so that's a thing. I don't want to use Custom Weapons since it's quite heavy.
A video is also coming soon.
I'd be glad to hear ideas and suggestions about what you want to see. I'd also be glad to hear what you think of the mod in general - whether it's a good idea, whether you'll play it or not. All feedback is valuable.
edited 3×, last 18.09.13 03:56:11 pm