Like this:
M4A1 Round! ( all get m4a1 )
or
MP5 Round! (all get mp5 )
etc
round = 1 maxround = 3 addhook("spawn","_spawn") addhook("endround","_endround") function _spawn(id) 	if round == 1 then -- Checks if it is round 1 (RPG Launcher round) 		return 47 -- equip RPG Launcher (ID 47), multiple weapons = return 1, 2, 3 etc 	elseif round == 2 then -- Your next round, for example laser round 		return 45 	end end function _endround(mode) 	round = round + 1 	if round == maxround then -- This will loop the rounds, making the rounds never stop 		round = 1 	end end
WeaponList_AuahDark={11,32}	-- Add the weapon ID here. All ID of weapons listed above r=1 addhook("spawn","Auah_Spawn") function Auah_Spawn(id) 	return WeaponList_AuahDark[r] end addhook("endround","Dark_End") function Dark_End() 	if r==#WeaponList_AuahDark then 		r=1 	else 		r=r+1 	end end