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English Template Mod

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Poll Poll

Which of temporary mods do you like more?

Only registered users are allowed to vote
Tanks battle
65.00% (26)
Airplanes encounter
2.50% (1)
Starships skirmish
0.00% (0)
Sea fight
5.00% (2)
RPG arena
15.00% (6)
Robots war
0.00% (0)
Mass Effect or Sci-fi arena
2.50% (1)
Remake of classic CS2D gameplay
10.00% (4)
40 votes cast

old Re: Template Mod

Pagyra
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I need some maps for mod or good mappers which can make these maps with a realistic design. I will give them tilesets, sprites and sounds.
Moreover as I have already said - in case of good work these mappers can earn 10-30 €.

In case of tank mod I want to limit number of players to 8-10.
And I want to implement different gamemodes for it depending on map (it will be interesting to use player voting and map rotation).

1st map - 2 bases and 1 line between bases

2nd map - 2 bases and 2 lines between bases + 1 place with bonus in center of map + 3-4 transition path between lines

3rd map - 2 bases and 3 lines between bases + 2 places with bonuses + 6-8 transitions path between lines

4th map - for Capture (King of Hill) mode - map shape is round or look like circle - 1 base on center of map - and all players spawn on corners of map - They must destroy enemy base and protect their base it time limit.

5th map - for Arena mode - map shape is round or look like circle - 2 bases + 4-6 places with bonuses along edges of circle

6th map - 2 spawn places for teams and 3-5 bases on 1 line + 9-11 transition paths between bases

7th map - 2 spawn places for teams and 3-5 bases on 2 lines + 9-11 transition paths between bases + 1 place with bonus in center of map

8th map - 2 spawn places for teams and 3-5 bases on 3 lines + 9-11 transition paths between bases + 2 places with bonuses in center of map

This is only my sketches for maps and modes and you can offer your variants for maps and modes.

What is the size of the tank looks better (640x480)?
IMG:https://s019.radikal.ru/i605/1604/1b/bcc926360b4a.png
edited 2×, last 07.04.16 11:54:56 am

old Re: Template Mod

Pseudon
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The Pz.Kpfw. looks the best, but sadly ain't good for CS2D, the since your screen is locked the smallest would fit better.

old Re: Template Mod

Mora
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@user Pseudon: Kpfw? this is the same as Tiger? it's looks more like a tiger or maybe i am wrong. And there is camera would make view better, and yes i prefer medium.
Btw, there is no anti-tanks and artillery?

old Re: Template Mod

Pseudon
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Tiger is Pz.Kpfw.VI .
You reminded me about the camera, then it would work with smaller models too, I'm for the medium now.

old Re: Template Mod

Pagyra
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Unfortunately СS2D not suited for modification at all - it is cant be modified like as game engine so we try to use non standard ideas to implement some more features, that wasnt be included in standart version.
Like as "Parallax pseudo 3D" or more simple "camera script" - so it can be improved to use functional of "zoom" - as an +approximation and - distancing ... but there are many problems of CS2D engine - it is extremely resource intensive.
IMG:https://s020.radikal.ru/i712/1604/e4/9e4fafab2929.png
edited 1×, last 07.04.16 10:12:19 pm

old Re: Template Mod

Mora
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they looks like mini tanks at this road.. medium ones is best ones.. and you don't need to resize another tiles, images for currently maden maps or in the project.

old Re: Template Mod

Dousea
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It's great to see a large modification like this but this is like a new game for me. Why don't you make your own game rather than making it a modification? There're plenty of good game engines out there for you to use. There're drag-and-drop game engines too if you don't know how to code. Making a new game leads to large advantages: you can create many features without limits, your own community, get money, and more! But if you insist to create a modification for CS2D then no one's stopping you. Good luck with this!

old Re: Template Mod

Rainoth
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@user Dousea: It's easier to make a modification than a whole game. You also get to whine about how limiting the game is as a bonus √

I'm just waiting for the day he releases this. I hold the mentality that I'd rather make something shitty till the end and then work on it further, than aim for a masterpiece from the very beginning and make all these screenshots and stuff and then eventually give up because I set the bar too high. Sounds a bit like user DC & Stranded III but he's making games for a living so I wouldn't be surprised if he made something close to perfection from the get-go.

@user Pagyra: Hard to say without gameplay stats. We do not know what the final stats on tank movement and mechanics you'll make so it's a very vague opinion but I think it should be about 80% the size of what default cs2d maps will be.

old Re: Template Mod

Pagyra
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I need helpers, at least in terms of the creation of maps, although coders to improve our Lua scripts (because quality of СS2D code disastrous - lags, bugs, memory leaks, lack of optimization, so on) would also be very helpful.

In this way I make a tank sprite from its scheme.
IMG:https://s019.radikal.ru/i631/1604/b9/b75f39d1f827.png

Pzkpfw 2 ausf b
user Lobwver told me that he wanted to help me with the maps, so I hope he is not alone in this desire.
edited 1×, last 21.04.16 08:18:43 pm

old Re: Template Mod

Lobwver
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user Pagyra That's right, I'm already working. But I'm a little busy, so, i'm not 100% of my freetime making the maps.

old Re: Template Mod

Pagyra
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What you think about that tank splash menu?
IMG:https://s017.radikal.ru/i443/1605/34/f7e36a321568.png


Today we can add an image move control via keys and clicks for client side. So we near finish line - It remains to add physics collision, sound content, maps and some small features.
edited 1×, last 09.05.16 12:35:14 am

old Re: Template Mod

DC
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@user Pagyra: I have to agree with user Dousea. You are complaining a lot about CS2D's limits and performance problems and I can totally understand that. CS2D was never designed for modding at all. It wasn't planned from the beginning to add Lua scripting to CS2D - it was only added later on top of an existing game. Therefore the possibilities with Lua are very limited. Well.. you can still hack in a lot with it but it simply won't perform well.

I assume that one of the main problems is that you have to change the player control completely. Tanks instead of human characters. CS2D doesn't allow you to do that in a clean way that performs well in multiplayer games. It's simply impossible.

Therefore I recommend trying another game engine instead of using CS2D for things it isn't designed for. I'm pretty sure that you can get much better results that way. Of course it comes at the cost that you have to learn a lot of new stuff.

If you want to stick to Lua you could try https://love2d.org/ - but there are also tons of other solutions which will probably be better for your project than CS2D.

old Re: Template Mod

Pagyra
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This Gif images as some news about adding physics collision and parallax to our mod.
• IMG:https://s011.radikal.ru/i318/1611/7c/81fd2359ffa1.gif

This is only test, but anyway we add it.
• IMG:https://s019.radikal.ru/i643/1611/9d/bf17432e4c31.gif
edited 1×, last 06.11.16 01:02:29 pm

old Re: Template Mod

Mora
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Unbelieveable that after you realize ur mods there would be many peoples.. Simply bcs almost ppls which played cs2d left or not playing it(forums only). And a part of standard mixes/matches/sd players(they are still interesting in that). But i don't know about them.
Anyway your auditory won't be big.. or even small.
+I'm sure this won't be soon and many players may simply leave the game. And a lot of "new" are just multi-account(not everyone, but still).

old Re: Template Mod

Pagyra
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I think that better i try to do something "unusual" than than give up laziness and whining like you.
None of you so do not do anything for help project, in spite of all your words.
At this moment i need good map for this mod - if you can then try to do it.
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