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old Re: Unreal Software bugs and errors thread

Hajt
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@user DC
Quote
(ints[7]=copy of ints[4] with current rotation applied)
(ints[8]=copy of ints[5] with current rotation applied)
str[0]=additive (0.0-1.0)
str[1]=x offset
str[2]=y offset
str[5]=rotation offset

There is (ints
And also should be strs, not str

old Re: Unreal Software bugs and errors thread

DC
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Ah, I see. Thanks. The brackets around the ints are actually intended because those values are not exposed in the editor and only used to store runtime data. I can change that though. Also changed str to strs.

old Re: Unreal Software bugs and errors thread

Hajt
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I'm just exporting the docs to AI, that's why I found it...

cs2d lua cmd ai_use environement → environment
cs2d lua cmd ai_findtarget enabled players behind → enabled, players behind
cs2d lua cmd ai_rotate turns to certain → turns to a certain
cs2d lua cmd ai_sayteam to the own team → to their own team
cs2d lua cmd removebind They key → The key
at once use removeallbinds → at once using removeallbinds
cs2d lua cmd imagecolor imagecolor(id,0,255,0)) → imagecolor(id,0,255,0)
cs2d lua cmd imageframe must be a loaded as a → must be loaded as a
cs2d lua cmd tween_animate must be a loaded as spritesheet → must be loaded as a spritesheet
cs2d lua cmd tween_frame must be a loaded as spritesheet → must be loaded as a spritesheet
cs2d lua cmd item item as been spawned → item has been spawned
cs2d lua cmd player spaylogo → spraylogo
buildings of own team → buildings of their own team
cs2d lua cmd freetimer create the same time again → create the same timer again
cs2d lua cmd menu paramters → parameters
edited 2×, last 26.06.26 11:46:39 pm

old Re: Unreal Software bugs and errors thread

GeoB99
Moderator Off Offline

Quote
I noticed while stumbling upon old threads like thread us Reviewers wanted where a post whose user is marked as "Deleted User" even though that actually belonged to user Infinite Rain. Sounds like a user's post ownership mismatch (as if the post no longer belongs to anybody) that occurred in the database or something like that.

This is probably the first time I'm seeing something like this.

old Re: Unreal Software bugs and errors thread

GeoB99
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user DC has written
@user GeoB99: How do you know that user Infinite Rain posted this?

As per Wayback Machine -> https://web.archive.org/web/20160528032118/http://unrealsoftware.de/forum_posts.php?post=397568&start=40#post397795

user DC has written
Anyway.. >10 years later I don't really have any options to check what really happened back then.

More than likely this happened after the huge website revamp because back then it wasn't like that before. I mean it's not of a big deal anyway but then this begs the question -- are there more posts affected by this? Because if so, this probably needs an investigation on why it has occurred in the first place (database updates that messed up with certain posts of unfortunate users maybe?).

old Re: Unreal Software bugs and errors thread

Mami Tomoe
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Some users still have "MySpace" on their profiles.

This causes two issues.

1. MySpace doesn't have an icon:
IMG:https://i.postimg.cc/nr5M8jcX/5BF9A61B-42CF-4E22-90C8-AB9F99C0F775.png

2. There is no way to edit that platform on your profile.
I'm not even sure that a user can remove it if they don't want it anymore.

This requires investigating.

------------------------------------------------

You can edit your last message in a thread and mark it as new even if the thread is "old", and thus bypassing the "I did not notice that this thread is old" check.

old Re: Unreal Software bugs and errors thread

Hajt
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CS2D Commands/Lua issues and typos:
cs2d cmd hudtxtcolorfade green and blue descriptions incorrectly mention red color
cs2d lua hook key state values are reversed in the description
cs2d lua cmd imagecolor example has an extra closing parenthesis
cs2d lua hook hostageuse references the wrong hook name
cs2d cmd mp_unbuildable "seperated" -> "separated"
cs2d cmd mp_unbuyable "seperated" -> "separated"
cs2d lua cmd ai_use "environement" -> "environment"
cs2d lua hook trigger "mulltiple" -> "multiple"
cs2d cmd bot_weapons "riles" -> "rifles"

old Re: Unreal Software bugs and errors thread

DC
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@user Mami Tomoe:
√ Regarding myspace: Stripped those entries. Same for ICQ. there are probably some more I could strip.
× Regarding the mark new issue: Good point but for the time being it's not really a relevant issue.

@user Hajt: fixed those. thanks. √

old Re: Unreal Software bugs and errors thread

MikuAuahDark
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Does anyone notice that after you haven't visited the site for a while, the theme resets?

For me, I have my theme set to "Mr. Brightside". However after I haven't opened this site for a while then back, it reverts back to "Standard".

I'm not sure if this is intentional but I think it's best to mention it here.

old Re: Unreal Software bugs and errors thread

DC
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Quote
@user MikuAuahDark: Cookies have a limited max age. Settings is currently 3 months I think. So after 3 months without visit they will be removed. I will increase the limit to 400 days which is the maximum for most browsers. Some browsers have a lower limit though.

old Re: Unreal Software bugs and errors thread

Hajt
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This is a list of CS2D commands, Lua commands, and Lua hooks that are currently missing from the website documentation.

Lua hooks
- cs2d lua hook frame
- cs2d lua hook post_endround
- cs2d lua hook onhit
- cs2d lua hook oncollision
- cs2d lua hook oncollisionhit
- cs2d lua hook oncollisionenter
- cs2d lua hook oncollisionleave

Lua commands
- cs2d lua cmd itemsat
- cs2d lua cmd raycast
- cs2d lua cmd inPhysicsObject
- cs2d lua cmd io.isdir
- cs2d lua cmd io.enumdir

Commands
- cs2d cmd connect
- cs2d cmd reconnect
- cs2d cmd retry
- cs2d cmd entities
- cs2d cmd setbackground
- cs2d cmd setbackgroundscroll
- cs2d cmd setbackgroundtiles
- cs2d cmd loadweaponcfg
- cs2d cmd usgn_checkversion
- cs2d cmd stats_rank
- cs2d cmd sv_assist
- cs2d cmd sv_mvp
- cs2d cmd cp_roundend
- cs2d cmd mp_anticlock
- cs2d cmd menu_red
- cs2d cmd menu_green
- cs2d cmd menu_blue
- cs2d cmd menu_svreqdelay
- cs2d cmd menu_voxelweapons
- cs2d cmd hud_fireinthehole
- cs2d cmd hud_fullrankinfo
- cs2d cmd sb_avatars
- cs2d cmd sb_shortcuts
- cs2d cmd sb_id
- cs2d cmd sb_score
- cs2d cmd sb_assists
- cs2d cmd sb_death
- cs2d cmd sb_ranks
- cs2d cmd sb_ping
- cs2d cmd sb_mvp
- cs2d cmd sb_flags
- cs2d cmd sb_mutevoice
- cs2d cmd sb_hidehud
- cs2d cmd sb_maxresolution
- cs2d cmd sb_autosize
- cs2d cmd sb_kpd
- cs2d cmd killcam
- cs2d cmd killcam_spectator
- cs2d cmd killcam_fx
- cs2d cmd killcam_victimtime
- cs2d cmd killcam_scrolltime
- cs2d cmd clearcache
edited 1×, last 29.08.26 06:53:12 am

old Re: Unreal Software bugs and errors thread

Mami Tomoe
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Quote
@user Hajt:

Could not find the hooks:
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--- | "oncollisionenter"
--- | "oncollisionleave"
Even with
sv_physics 1
.
Did you mean:
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--- | "onhit" # (```physic_id, player_id, weapon_type_id, source_x, source_y, damaged, dynamic_object_id```)
--- | "oncollision" # (```body_a, body_b```)
--- | "oncollisionhit" # (```body_a, body_b, velocity```)

Could not find Lua command
raycast
, did you mean cs2d lua cmd freeline or cs2d lua cmd freerect? Those already exist.

Could also not find Lua command
inPhysicsObject
(even with physics on).

You forgot:
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--- Returns the amount of time that passed since the game started in milliseconds.
---
--- @return number milliseconds Number of milliseconds since the game started.
--- > **Attention:** The number will eventually overflow when it reaches [the highest possible integer number](lua://math.huge).
---
--- @see os.time for seconds.
--- @see os.difftime for time comparison.
function os.millisecs() end

--- Returns a table with the host's operating system's identifying information.
---
--- @return table
function os.info() end

I did not bother proof checking the console commands.

old Re: Unreal Software bugs and errors thread

Hajt
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Quote
ADDED
Lua hook "oncollisionenter"
ADDED
Lua hook "oncollisionleave"
ADDED
Lua command "raycast"
ADDED
Lua command "inPhysicsObject"

These hooks and commands were added in CS2D 1.0.0.8 (28.02.2019), and I couldn't find any evidence that they were ever removed.

BTW, I found 119 global CS2D Lua functions in total. But yeah, you're right, some of them apparently don't exist anymore.
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