I have 1 idea Umm...
Shield can break by any gun
Shield heath : 200
M4A1 HIT : 30 (200-30= 170 :D)
AK47 HIT: 27
If u have any idea
Comment
Admin/mod comment
Wrong section entry. Moved! /
GeoB99
Scripts
New Shield System
New Shield System
1

GeoB99
stripdmg = 1
ho = {}
addhook("join","jh")
function jh(id)
ho[id] = 0
end
addhook("second","sch")
function sch()
for _,id in pairs(player(0,"tableliving")) do
if ho[id]>0 then
ho[id]=ho[id]-0.5
parse("sethealth "..id.." "..(player(id,"health")-dmg).."")
parse("shake "..id.." 1")
end
end
end
addhook("shieldhit","shh")
function shh(id,sc,wp,a)
if wp == 46 then
ho[id] = ho[id] + 0.5
end
end
addhook("drop","dh")
function dh(id,iid,typ)
if typ == 41 then
ho[id] = 0
end
end
PhantomZ: Begin by taking a number and changing it. That will be your first edit 
shield = {}
addhook("spawn","_s")
function _s(id)
	shield[id] = 200 -- *
	return 41
end
addhook("shieldhit","_sh") -- sh is the name of function that is called whenever the shield is hit
function _sh(id,source,weapon,direction,objectID)
	shield[id] = shield[id] - itemtype(weapon,"dmg")
	if shield[id] <= 0 then
		parse("strip "..id.." 41")
	end
end
1
