items={}
and keys working as values which game nil
items{
1,
2,
3}
removeitem 2
items{
1,
3}
spawnitem p228
items{
1,
2,
3}
Well. Anyway i made custom fade out for them through second hook
Scripts
How to recognize IID for certain action issue
How to recognize IID for certain action issue
Mora: the table actually isitem = {[1] = iid1, [2] = iid2, [3] = iid3}
item = {iid1, iid2, iid3}
item = {iid1, iid3}
item = {iid1, iid3, iid2}
Devil-Thanh: Well, thank you. But i found it better to store such items in the inventory so i can use different types later if i get such items from boxes: