MrCowThing has written
You'll just need to add some code to the acorn I think. Look at the code for meat, and bananas.
Yes, I did.. Unfortunatly, it is about the behaviours...
General
Kidnap Mod
Poll| Sooner! | 19.40% (39) | |
| With map! | 73.13% (147) | |
| NEVER, bother off!!! | 7.46% (15) |

ai_typesignal instead of
ai_behavioursignal that should do the job

on:drop {
		ai_typesignal "eat",19,300;
	}
	on:drop {
		ai_behavioursignal "eat","monkey",300;
	}
	on:ai_eat {
		local $eater,$var,$b;
		$eater=ai_eater();
		if (type("unit",$eater)==19){
			$var=getlocal("unit",$eater,"tameness");
			$var+=2;
			setlocal "unit",$eater,"tameness",$var;
			$a=getlocal("unit",$eater,"acorns");
			$a++;
			setlocal "unit",$eater,"acorns",$a;
			if (($var>6)&& (gotstate("unit",$eater,"tame")==0)){
				addstate "unit",$eater,"tame";
				corona getx("unit",$eater),getz("unit",$eater),20,255,70,100;
				speech "positive";
				msg "I tamed it!",4;
			}
		}
	}
Re: Kidnap Modon:drop {
		ai_typesignal "eat",[b]19[/b],300;
	}
	on:drop {
		ai_behavioursignal "eat","monkey",300;
	}
	on:ai_eat {
		local $eater,$var,$b;
		$eater=ai_eater();
		if (type("unit",$eater)==[b]19[/b]){
			$var=getlocal("unit",$eater,"tameness");
			$var+=2;
			setlocal "unit",$eater,"tameness",$var;
			$a=getlocal("unit",$eater,"acorns");
			$a++;
			setlocal "unit",$eater,"acorns",$a;
			if (($var>6)&& (gotstate("unit",$eater,"tame")==0)){
				addstate "unit",$eater,"tame";
				corona getx("unit",$eater),getz("unit",$eater),20,255,70,100;
				speech "positive";
				msg "I tamed it!",4;
			}
		}
	}
I think, there have to be type-id 136 as it is declared above...### Acorn [b]id=136[/b] name=Acorn
Re: Kidnap Modon:drop {
		ai_typesignal "eat",[b]19[/b],300;
	}
	on:drop {
		ai_behavioursignal "eat","monkey",300;
	}
	on:ai_eat {
		local $eater,$var,$b;
		$eater=ai_eater();
		if (type("unit",$eater)==[b]19[/b]){
			$var=getlocal("unit",$eater,"tameness");
			$var+=2;
			setlocal "unit",$eater,"tameness",$var;
			$a=getlocal("unit",$eater,"acorns");
			$a++;
			setlocal "unit",$eater,"acorns",$a;
			if (($var>6)&& (gotstate("unit",$eater,"tame")==0)){
				addstate "unit",$eater,"tame";
				corona getx("unit",$eater),getz("unit",$eater),20,255,70,100;
				speech "positive";
				msg "I tamed it!",4;
			}
		}
	}
)
Re: Kidnap Mod