How to get map ready:
1. put 'deadguy.png' and 'Building Overhang.png' in the 'sprites' folder
2. put 'cs_deserttown.map' in the 'maps' folder
3. put 'cs_deserttown.bmp' in the 'tiles' folder


Details About the map:
8 Rooms to go into.
A trainstation.
Breakable wall (Near T Spawn) which has a teleporter in it.
Two custom sprites.
"Hidden" spot with an FN 2000