Files

> > CS2D > Maps > ctf_bravo[reversed and unreversed]
Files overviewCS2D overviewMaps overview

English ctf_bravo[reversed and unreversed] >

16 comments3 kb, 359 Downloads

old ctf_bravo[reversed and unreversed]

Chex
User Off Offline

So, I had an idea for reversed ctf a while ago, and I decided to make a map for it. Pretty quick map, I didn't spend too much time on it. The large blank space in my map is to just give me a large amount of leeway if I want to make a big edit soon. I think I suffer what's known as lighting system abuse.
Forum thread for reversed ctf

=======================

Files used:
the dust tileset.

=======================

√ Use the map.
√ Edit the map, but give me credits.
× Post it as your own or edit it without giving me credits.
edited 3×, last 22.03.12 08:15:11 pm
Declined by GeoB99
The quality of the file is too low! Please invest more time and only upload stuff which is actually good. Do not upload your first "5 minute"-attempts. Sorry, but nobody wants to see and download stuff like that!

Download Download

3 kb, 359 Downloads

Comments

16 comments
To the start Previous 1 Next To the start

Log in!

You need to log in to be able to write comments!Log in

old

Sparty
Reviewer Off Offline

i thought you said
√ Post it as your own or edit it without giving me credits.
??

old

XSmoker
User Off Offline

It's a map too bad, yuck!

old HSH edit

medeiros
User Off Offline

file File does not exist (10694)
I like it!

old

Alistaire
User Off Offline

@user Chex

You shouldn't start with a new tileset. Start with the idea; maybe draw it on a note.

Think about the theme. Rocks? Forest? Desert? You should search for tilesets with your theme and see how they're made. Then try using a colorscheme.

At Photofiltre you can use Alpha + / - to create a pretty good colorscheme. Just pick one color and make it a bit lighter and darker.

old

Jela331
User Off Offline

You should rename it in btf_bravo.

Btf-Bring the flag

old

Chex
User Off Offline

@user Alistaire: Aright, Ill work on a better one.

Thanks for the advice.

EDIT: I have another question. What's your general method for making tilesets? Do you start with a pallette? I want to make one, but I have no idea where to start.
edited 1×, last 22.03.12 09:56:40 pm

old

Alistaire
User Off Offline

@user Chex

Well it's totally untactical and not interesting at all. If you want a crap map to test it, why do you upload it anyways.

old

Chex
User Off Offline

@people saying unoriginal.

That's what I intended. I wanted a very basic, bare-bones ctf map to test the concept on.

And Jela, I thought of that. And it was like,
Is there any way I can make it so that it's not necessary for the enemy flag there for it to be cap-able?

old

Jela331
User Off Offline

Some random guy would take the flag and camp somewhere.
That will ruin the gameplay.

old

Time
User Off Offline

Does not look like you put much thought into the map itself. And other than the reversed flags, there's really nothing else making it worth playing.

old

Alistaire
User Off Offline

@user Chex

THIS won't get popular. Make an original map with good tiles.

old

Chex
User Off Offline

@user medeiros:

It's mostly because I want it to have the ctf_ tag before it, so that if you host a server people who search ctf_ in the name bar they can find your server.

Maybe if these get popular I would use rctf.

old

medeiros
User Off Offline

1st to download.
So, reversed maps are ctf_MAPNAME_r?
Why not something like rctf_?
I like it!

old

Chex
User Off Offline

@user curt1996: I know I can change it whenever, I just don't really want to bother because I expect to be making modifications pretty soon.

old

curt1996
User Off Offline

Looks like u don't know but... U can change map properties whenever u want o-o
@file
looks nice
I like it!
To the start Previous 1 Next To the start