I already seen in CS2D someone made a "server" which have more than 32 players, i don't know how, but how can be possible? Someone can tell me?
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CS2D Servers 32+ Players?32+ Players?
36 repliesI already seen in CS2D someone made a "server" which have more than 32 players, i don't know how, but how can be possible? Someone can tell me?
I seen it..
(or you saw a server which has been developed by someone else and allows to have more players but I don't think so)
CS2D itself, most Lua scripts and most maps are not designed for more than 32 players. Even though CS2D has some network optimizations (send positions/movements of players who are far away less frequently for example) it is very likely to cause problems. Especially when considering that people with poor servers and no idea what they're doing will simply set the player limit to the maximum because they're thinking "more players = more fun" which of course isn't true.
Also 32 is already a lot. It doesn't happen frequently that you have that many REAL players (no bots) on a server. That many other games support more players is no good point if you simply don't need that many players anyway.
In this case, if there are several servers and servers enabled "redirect players", it can work as a "stack" of 32 (or less, depending on the server configuration) player on the server to reduce the load on each ...
In any case, it is quite a complex system to create it without initiation by DC.
edited 2×, last 11.01.14 09:58:13 pm
Marcell has written
i thinked about that that would be awesome if i crate two big city... and you can travel from first(server) to second one... mean players able to travel with plane from first server to second server
Already in the making. It's possible and likely that you will see it when a certain mod is finished.
*Boo* Check 2nd link in signature.
It may not be appropriate to ask this question here, but I still want to ask you: Why "Naked Green Man"?!
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§4.5 - Stick to the point! No off-topic posts! - Use PMs or other methods to talk about OT stuff. Don't use unrelated threads for this! /DC Infinite Rain has written
@ Yates:
It may not be appropriate to ask this question here, but I still want to ask you: Why "Naked Green Man"?!
It may not be appropriate to ask this question here, but I still want to ask you: Why "Naked Green Man"?!
Because it's way easier to remember then "Elite-Faggatory snipers" or some random crap.
Thanks for temp. ban tho.
Marcell has written
[...]if you look for other games, like SAMP it's have custom map, and scripts too... and it have no big lagg, and its have more than 500 players i know its not SAMP, thats why i saying, its require lower PC, etc
A low end computer would probaly not handle like 500 players on a server, or with massive lags.
SAMP servers need a lot of power and a fast network connection to handle 500 players. If you host cs2d servers on the same system you probaly could open up to 50 cs2d servers which all have 32 players in it. The performance of the server is not a problem then. Just the big datatraffic would lead to little delays maybe.
A SAMP server that handles 500 players on it that doesn't even have horrible lags costs up to 200Euros each month, depending on if you use a special hoster for it or have it working on a own root without having something else hosted on it e.g. Website and/or Teamspeak Server.