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UnlimitedGuts = false
UnlimitedFlare = false
addhook("projectile","_projectile")
function _projectile(id,weapon,x,y)
		if (weapon==86) then
			local a = math.random(1,91)
			parse("spawnprojectile "..id.." "..a.." "..x.." "..y.." 16 0")
			if UnlimitedGuts then
				parse("equip "..id.." 86")
		end
	end
		elseif (weapon==54) then
			local b = math.random(1,91)
			parse("spawnprojectile "..id.." "..b.." "..x.." "..y.." 16 0")
			if UnlimitedFlare then
				parse("equip "..id.." 54")
		end
	end
end