Forum

> > CS2D > Servers > What Transfere_speed?
Forums overviewCS2D overview Servers overviewLog in to reply

English What Transfere_speed?

5 replies
To the start Previous 1 Next To the start

old What Transfere_speed?

Promaster
User Off Offline

Quote
I am currently hosting a kinda big server with around 600 transfer files. I need help to put a maximal transferspeed for the server without causeing alot of lag for players ingame.

Internetconnection: 50 mb/s
CPU Ram: 8Gb

What transfer speed should i put it on? Currently i have 150kb/s and makes players ping go a little bit higher when new players downloads.

old Re: What Transfere_speed?

Hajt
User Off Offline

Quote
I'm using cs2d cmd transfer_speed 500 and I don't have any problems with lags on my servers. Anyways you can use HTTP Downloads instead of standard UDP file transfer to get the best performance. Have a look at this:

Quote
// List additional files for your server here (one file per line)
// These files will be sent to the clients automatically (if they allow it + don't have the files already)
// All paths are relative to the CS2D folder (e.g.: gfx/blood.bmp)
// Only images (bmp,jpg,jpeg,png) and sounds (wav,ogg) are allowed! Other files will be ignored!
// Please don't add many/large files here because otherwise joining your server will take forever!
//
// New since 0.1.1.8: HTTP Downloads
// You can also host your files on HTTP webservers instead of your game server.
// Use the following scheme to add HTTP file transfers:
// scheme: http://www.url.tld/myfile (web URL) > folder/file (local relative path)
// example: http://www.unrealsoftware.de/img/icons/cs2d.png > gfx/cs2dicon.png
//
// Warning: HTTP downloads might freeze the client for a few seconds if the webserver is slow!

old Re: What Transfere_speed?

Promaster
User Off Offline

Quote
user Hajt has written
I'm using cs2d cmd transfer_speed 500 and I don't have any problems with lags on my servers. Anyways you can use HTTP Downloads instead of standard UDP file transfer to get the best performance. Have a look at this:

Quote
// List additional files for your server here (one file per line)
// These files will be sent to the clients automatically (if they allow it + don't have the files already)
// All paths are relative to the CS2D folder (e.g.: gfx/blood.bmp)
// Only images (bmp,jpg,jpeg,png) and sounds (wav,ogg) are allowed! Other files will be ignored!
// Please don't add many/large files here because otherwise joining your server will take forever!
//
// New since 0.1.1.8: HTTP Downloads
// You can also host your files on HTTP webservers instead of your game server.
// Use the following scheme to add HTTP file transfers:
// scheme: http://www.url.tld/myfile (web URL) > folder/file (local relative path)
// example: http://www.unrealsoftware.de/img/icons/cs2d.png > gfx/cs2dicon.png
//
// Warning: HTTP downloads might freeze the client for a few seconds if the webserver is slow!




How do i change the to HTTP download?




Close enought

http://prntscr.com/avvpcj

old Re: What Transfere_speed?

Hajt
User Off Offline

Quote
Did you read what I quoted? You have to send your files to webserver and then add links in a file called servertransfer.lst

BTW 50 Mbps = 6250 kb/s

old Re: What Transfere_speed?

VADemon
User Off Offline

Quote
To use HTTP download you need a webserver or you can get away with a free hosting website where you can upload your own files.
Your internet looks fine, I didn't expect a symmetrical up/download. I don't know why the pings are raising then.
To the start Previous 1 Next To the start
Log in to reply Servers overviewCS2D overviewForums overview