edited 1×, last 23.10.18 01:56:02 pm
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Change Molotov explosion damage
Change Molotov explosion damage
4 replies
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mp_wpndmg doesn't work? As in if you set the RPG Launcher damage to 500 and spawn it's corresponding projectile using
spawnprojectile it doesn't do ~500 damage? Anyways a different question is how to change the molotov's breaking damage (not the fire)?
I've tried _z1 and _z2.
Mami Tomoe: You can't change the Molotov Cocktail's explosion damage (or the fire damage, I can't say right now). We talked about it for too long back then since it was just too overpowered and easy to kill someone with it. I even created a script where you can change both damages or disable the explosion itself: https://youtu.be/s_KCXLD__GUI suppose you'll have to make a script which allows a technically different Molotov which is, however, not seemingly different.
parse('mp_wpndmg "Molotov Cocktail" "dmg"') .But is there really no way to change the explosion damage without recreating the Molotov? If so that's really dumb IMO.
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