edited 1×, last 23.10.18 03:56:02 pm
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Change Molotov explosion damage
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Anyways a different question is how to change the molotov's breaking damage (not the fire)?
I've tried _z1 and _z2.
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I suppose you'll have to make a script which allows a technically different Molotov which is, however, not seemingly different.
parse('mp_wpndmg "Molotov Cocktail" "dmg"').
But is there really no way to change the explosion damage without recreating the Molotov? If so that's really dumb IMO.
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